Revert "Store the applied element array buffer as a binding pointer."

This reverts commit 0018c85ea45090b5de61d4be1fbfbf96a3cde48b.

Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4
Reviewed-on: https://chromium-review.googlesource.com/289486
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/VertexArrayGL.cpp b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
index 84722a4..f345ab1 100644
--- a/src/libANGLE/renderer/gl/VertexArrayGL.cpp
+++ b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
@@ -26,7 +26,7 @@
       mFunctions(functions),
       mStateManager(stateManager),
       mVertexArrayID(0),
-      mAppliedElementArrayBuffer(),
+      mAppliedElementArrayBuffer(0),
       mStreamingElementArrayBufferSize(0),
       mStreamingElementArrayBuffer(0),
       mStreamingArrayBufferSize(0),
@@ -55,13 +55,34 @@
     mStreamingArrayBufferSize = 0;
     mStreamingArrayBuffer = 0;
 
-    mAppliedElementArrayBuffer.set(nullptr);
     for (size_t idx = 0; idx < mAppliedAttributes.size(); idx++)
     {
         mAppliedAttributes[idx].buffer.set(nullptr);
     }
 }
 
+void VertexArrayGL::setElementArrayBuffer(const gl::Buffer *buffer)
+{
+    // If the buffer is being unbound/deleted, reset the currently applied buffer ID
+    // so that even if a new buffer is generated with the same ID, it will be re-bound.
+    if (buffer == nullptr && mAppliedElementArrayBuffer != mStreamingElementArrayBuffer)
+    {
+        mAppliedElementArrayBuffer = 0;
+    }
+}
+
+void VertexArrayGL::setAttribute(size_t idx, const gl::VertexAttribute &attr)
+{
+}
+
+void VertexArrayGL::setAttributeDivisor(size_t idx, GLuint divisor)
+{
+}
+
+void VertexArrayGL::enableAttribute(size_t idx, bool enabledState)
+{
+}
+
 gl::Error VertexArrayGL::syncDrawArraysState(const std::vector<GLuint> &activeAttribLocations, GLint first, GLsizei count) const
 {
     return syncDrawState(activeAttribLocations, first, count, GL_NONE, nullptr, nullptr);
@@ -75,7 +96,7 @@
 
 gl::Error VertexArrayGL::syncDrawState(const std::vector<GLuint> &activeAttribLocations, GLint first, GLsizei count, GLenum type, const GLvoid *indices, const GLvoid **outIndices) const
 {
-    mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
+    mStateManager->bindVertexArray(mVertexArrayID, mAppliedElementArrayBuffer);
 
     // Check if any attributes need to be streamed, determines if the index range needs to be computed
     bool attributesNeedStreaming = doAttributesNeedStreaming(activeAttribLocations);
@@ -229,11 +250,12 @@
     // Need to check the range of indices if attributes need to be streamed
     if (elementArrayBuffer != nullptr)
     {
-        if (elementArrayBuffer != mAppliedElementArrayBuffer.get())
+        const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
+        GLuint elementArrayBufferID = bufferGL->getBufferID();
+        if (elementArrayBufferID != mAppliedElementArrayBuffer)
         {
-            const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
-            mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferGL->getBufferID());
-            mAppliedElementArrayBuffer.set(elementArrayBuffer);
+            mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBufferID);
+            mAppliedElementArrayBuffer = elementArrayBufferID;
         }
 
         // Only compute the index range if the attributes also need to be streamed
@@ -269,7 +291,7 @@
         }
 
         mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mStreamingElementArrayBuffer);
-        mAppliedElementArrayBuffer.set(nullptr);
+        mAppliedElementArrayBuffer = mStreamingElementArrayBuffer;
 
         // Make sure the element array buffer is large enough
         const gl::Type &indexTypeInfo = gl::GetTypeInfo(type);
@@ -392,8 +414,7 @@
 
 GLuint VertexArrayGL::getAppliedElementArrayBufferID() const
 {
-    return mAppliedElementArrayBuffer.get() == nullptr ? mStreamingElementArrayBuffer
-                                                       : mAppliedElementArrayBuffer.id();
+    return mAppliedElementArrayBuffer;
 }
 
 }