Rename IsSampler to IsSamplerType.
BUG=angle:733
Change-Id: I62aece16c11aefdbf13c0b5faf83040fdb8555e6
Reviewed-on: https://chromium-review.googlesource.com/232960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 6b94b7a..844aa16 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -277,7 +277,7 @@
if (targetUniform->dirty)
{
- if (gl::IsSampler(targetUniform->type))
+ if (gl::IsSamplerType(targetUniform->type))
{
int count = targetUniform->elementCount();
GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
@@ -1052,7 +1052,7 @@
{
const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
- if (!gl::IsSampler(uniform.type))
+ if (!gl::IsSamplerType(uniform.type))
{
if (uniform.isReferencedByVertexShader())
{
@@ -1498,7 +1498,7 @@
}
}
}
- else if (gl::IsSampler(targetUniform->type))
+ else if (gl::IsSamplerType(targetUniform->type))
{
ASSERT(targetUniformType == GL_INT);
@@ -1834,7 +1834,7 @@
bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps)
{
- ASSERT(gl::IsSampler(uniform.type));
+ ASSERT(gl::IsSamplerType(uniform.type));
ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
@@ -1884,7 +1884,7 @@
{
const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
- if (gl::IsSampler(uniform.type))
+ if (gl::IsSamplerType(uniform.type))
{
if (!indexSamplerUniform(uniform, infoLog, caps))
{