Correct glFramebufferRenderbuffer behavior for renderbuffer = 0.
TRAC #18388
ANGLEBUG=211
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@782 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index bf6f447..745b8fb 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -1987,7 +1987,7 @@
try
{
if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- || renderbuffertarget != GL_RENDERBUFFER)
+ || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
return error(GL_INVALID_ENUM);
}
@@ -2003,13 +2003,13 @@
framebuffer = context->getReadFramebuffer();
framebufferHandle = context->getReadFramebufferHandle();
}
- else
+ else
{
framebuffer = context->getDrawFramebuffer();
framebufferHandle = context->getDrawFramebufferHandle();
}
- if (framebufferHandle == 0 || !framebuffer)
+ if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
{
return error(GL_INVALID_OPERATION);
}