Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index aa51ba1..57e99d2 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -362,7 +362,8 @@
" float diff;\n"
"};\n"
"\n"
- "uniform gl_DepthRangeParameters gl_DepthRange;\n"
+ "uniform float3 dx_DepthRange;"
+ "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}