Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index a6d8ed5..e9c149e 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -94,9 +94,7 @@
     bool getUniformfv(GLint location, GLfloat *params);
     bool getUniformiv(GLint location, GLint *params);
 
-    GLint getDepthRangeDiffLocation() const;
-    GLint getDepthRangeNearLocation() const;
-    GLint getDepthRangeFarLocation() const;
+    GLint getDxDepthRangeLocation() const;
     GLint getDxDepthLocation() const;
     GLint getDxViewportLocation() const;
     GLint getDxHalfPixelSizeLocation() const;
@@ -204,9 +202,7 @@
     typedef std::vector<UniformLocation> UniformIndex;
     UniformIndex mUniformIndex;
 
-    GLint mDepthRangeDiffLocation;
-    GLint mDepthRangeNearLocation;
-    GLint mDepthRangeFarLocation;
+    GLint mDxDepthRangeLocation;
     GLint mDxDepthLocation;
     GLint mDxViewportLocation;
     GLint mDxHalfPixelSizeLocation;