Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects.

ES3 fences are shared across contexts, while NV fences are not.

TRAC #23446

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 30ae7e6..732b7ac 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -3396,7 +3396,7 @@
         {
             for (int i = 0; i < n; i++)
             {
-                context->deleteFence(fences[i]);
+                context->deleteFenceNV(fences[i]);
             }
         }
     }
@@ -4011,7 +4011,7 @@
 
         if (context)
         {
-            gl::Fence* fenceObject = context->getFence(fence);
+            gl::FenceNV *fenceObject = context->getFenceNV(fence);
 
             if (fenceObject == NULL)
             {
@@ -4457,7 +4457,7 @@
         {
             for (int i = 0; i < n; i++)
             {
-                fences[i] = context->createFence();
+                fences[i] = context->createFenceNV();
             }
         }
     }
@@ -4898,7 +4898,7 @@
 
         if (context)
         {
-            gl::Fence *fenceObject = context->getFence(fence);
+            gl::FenceNV *fenceObject = context->getFenceNV(fence);
 
             if (fenceObject == NULL)
             {
@@ -6292,7 +6292,7 @@
 
         if (context)
         {
-            gl::Fence *fenceObject = context->getFence(fence);
+            gl::FenceNV *fenceObject = context->getFenceNV(fence);
 
             if (fenceObject == NULL)
             {
@@ -6775,7 +6775,7 @@
 
         if (context)
         {
-            gl::Fence *fenceObject = context->getFence(fence);
+            gl::FenceNV *fenceObject = context->getFenceNV(fence);
 
             if (fenceObject == NULL)
             {
@@ -7068,7 +7068,7 @@
 
         if (context)
         {
-            gl::Fence *fenceObject = context->getFence(fence);
+            gl::FenceNV *fenceObject = context->getFenceNV(fence);
 
             if (fenceObject == NULL)
             {