Add constant buffers to ShaderExecutable11.
TRAC #22327
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/ShaderExecutable9.cpp b/src/libGLESv2/renderer/ShaderExecutable9.cpp
index 4d5bb98..a9a079f 100644
--- a/src/libGLESv2/renderer/ShaderExecutable9.cpp
+++ b/src/libGLESv2/renderer/ShaderExecutable9.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -46,12 +46,12 @@
return static_cast<ShaderExecutable9*>(executable);
}
-IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader()
+IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
{
return mVertexExecutable;
}
-IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader()
+IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
{
return mPixelExecutable;
}