Removes Windows-style line endings from Display.cpp
TRAC #12714
Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/trunk@366 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Display.cpp b/src/libEGL/Display.cpp
index 941a1b0..2785e59 100644
--- a/src/libEGL/Display.cpp
+++ b/src/libEGL/Display.cpp
@@ -268,57 +268,57 @@
     return true;
 }
 
-bool Display::createDevice()

-{

-    static const TCHAR windowName[] = TEXT("AngleHiddenWindow");

-    static const TCHAR className[] = TEXT("STATIC");

-

-    mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);

-

-    D3DPRESENT_PARAMETERS presentParameters = {0};

-

-    // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.

-    presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;

-    presentParameters.BackBufferCount = 1;

-    presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;

-    presentParameters.BackBufferWidth = 1;

-    presentParameters.BackBufferHeight = 1;

-    presentParameters.EnableAutoDepthStencil = FALSE;

-    presentParameters.Flags = 0;

-    presentParameters.hDeviceWindow = mDeviceWindow;

-    presentParameters.MultiSampleQuality = 0;

-    presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;

-    presentParameters.PresentationInterval = convertInterval(mMinSwapInterval);

-    presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;

-    presentParameters.Windowed = TRUE;

-

-    DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;

-

-    HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);

-

-    if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)

-    {

-        return error(EGL_BAD_ALLOC, false);

-    }

-

-    if (FAILED(result))

-    {

-        result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);

-

-        if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)

-        {

-            return error(EGL_BAD_ALLOC, false);

-        }

-    }

-

-    ASSERT(SUCCEEDED(result));

-

-    // Permanent non-default states

-    mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);

-

-    mSceneStarted = false;

-

-    return true;

+bool Display::createDevice()
+{
+    static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
+    static const TCHAR className[] = TEXT("STATIC");
+
+    mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+
+    D3DPRESENT_PARAMETERS presentParameters = {0};
+
+    // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
+    presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+    presentParameters.BackBufferCount = 1;
+    presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
+    presentParameters.BackBufferWidth = 1;
+    presentParameters.BackBufferHeight = 1;
+    presentParameters.EnableAutoDepthStencil = FALSE;
+    presentParameters.Flags = 0;
+    presentParameters.hDeviceWindow = mDeviceWindow;
+    presentParameters.MultiSampleQuality = 0;
+    presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
+    presentParameters.PresentationInterval = convertInterval(mMinSwapInterval);
+    presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    presentParameters.Windowed = TRUE;
+
+    DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
+
+    HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
+
+    if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+    {
+        return error(EGL_BAD_ALLOC, false);
+    }
+
+    if (FAILED(result))
+    {
+        result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
+
+        if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+        {
+            return error(EGL_BAD_ALLOC, false);
+        }
+    }
+
+    ASSERT(SUCCEEDED(result));
+
+    // Permanent non-default states
+    mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
+
+    mSceneStarted = false;
+
+    return true;
 }
 
 Surface *Display::createWindowSurface(HWND window, EGLConfig config)