Add missing varying in and out qualifiers to the interpolation qualifier switch statement.
This was causing a benign assert in Debug mode with GLSL ES 1.00 shaders.
TRAC #23746
Signed-off-by: Shannon Woods
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index f0093ab..0a854c7 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -3637,6 +3637,8 @@
case EvqSmoothOut:
case EvqVertexOut:
case EvqFragmentIn:
+ case EvqVaryingIn:
+ case EvqVaryingOut:
return INTERPOLATION_SMOOTH;
case EvqCentroidIn: