Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/MemoryProgramCache.cpp b/src/libANGLE/MemoryProgramCache.cpp
index f7d4e6c..e27d426 100644
--- a/src/libANGLE/MemoryProgramCache.cpp
+++ b/src/libANGLE/MemoryProgramCache.cpp
@@ -424,7 +424,8 @@
unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>();
state->mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh);
- static_assert(SHADER_TYPE_MAX <= sizeof(unsigned long) * 8, "Too many shader types");
+ static_assert(static_cast<unsigned long>(ShaderType::EnumCount) <= sizeof(unsigned long) * 8,
+ "Too many shader types");
state->mLinkedShaderStages = stream.readInt<unsigned long>();
return program->getImplementation()->load(context, infoLog, &stream);
@@ -616,14 +617,12 @@
const Program *program,
ProgramHash *hashOut)
{
- const Shader *vertexShader = program->getAttachedVertexShader();
- const Shader *fragmentShader = program->getAttachedFragmentShader();
- const Shader *computeShader = program->getAttachedComputeShader();
- const Shader *geometryShader = program->getAttachedGeometryShader();
-
// Compute the program hash. Start with the shader hashes and resource strings.
HashStream hashStream;
- hashStream << vertexShader << fragmentShader << computeShader << geometryShader;
+ for (ShaderType shaderType : AllShaderTypes())
+ {
+ hashStream << program->getAttachedShader(shaderType);
+ }
// Add some ANGLE metadata and Context properties, such as version and back-end.
hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion()