Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/queryutils.cpp b/src/libANGLE/queryutils.cpp
index e548fb9..845eccf 100644
--- a/src/libANGLE/queryutils.cpp
+++ b/src/libANGLE/queryutils.cpp
@@ -1098,7 +1098,7 @@
switch (pname)
{
case GL_SHADER_TYPE:
- *params = shader->getType();
+ *params = static_cast<GLint>(ToGLenum(shader->getType()));
return;
case GL_DELETE_STATUS:
*params = shader->isFlaggedForDeletion();