Revert "Add UBO offset support for D3D11.1."
Was ignoring the uniform block bindings.
This reverts commit 7159ea6778eb73c233736cc2fa59ae9177b75e4b.
Change-Id: Ie7d2b40d3fb2adedd309f1162fb6fd33ab0b4c3c
Reviewed-on: https://chromium-review.googlesource.com/263420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/ProgramImpl.h b/src/libANGLE/renderer/ProgramImpl.h
index 27257a8..a17bb6d 100644
--- a/src/libANGLE/renderer/ProgramImpl.h
+++ b/src/libANGLE/renderer/ProgramImpl.h
@@ -94,7 +94,7 @@
const gl::Caps &caps) = 0;
virtual gl::Error applyUniforms() = 0;
- virtual gl::Error applyUniformBuffers(const gl::Data &data) = 0;
+ virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
unsigned int registerIndex, const gl::Caps &caps) = 0;