Revert "Add UBO offset support for D3D11.1."

Was ignoring the uniform block bindings.

This reverts commit 7159ea6778eb73c233736cc2fa59ae9177b75e4b.

Change-Id: Ie7d2b40d3fb2adedd309f1162fb6fd33ab0b4c3c
Reviewed-on: https://chromium-review.googlesource.com/263420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/gl/ProgramGL.cpp b/src/libANGLE/renderer/gl/ProgramGL.cpp
index fd4c996..e934234 100644
--- a/src/libANGLE/renderer/gl/ProgramGL.cpp
+++ b/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -367,7 +367,7 @@
     return gl::Error(GL_INVALID_OPERATION);
 }
 
-gl::Error ProgramGL::applyUniformBuffers(const gl::Data &data)
+gl::Error ProgramGL::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps)
 {
     UNIMPLEMENTED();
     return gl::Error(GL_INVALID_OPERATION);