Increase the number of varying vectors to 10 on Shader Model 3.0 devices.
TRAC #14503
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 6bcb2c7..4f8933e 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -36,9 +36,11 @@
{
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
+ Context *context = getContext();
+
resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS;
- resources.MaxVaryingVectors = MAX_VARYING_VECTORS;
+ resources.MaxVaryingVectors = context->getMaximumVaryingVectors();
resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;