Increase the number of varying vectors to 10 on Shader Model 3.0 devices.
TRAC #14503
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 6bcb2c7..4f8933e 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -36,9 +36,11 @@
         {
             ShBuiltInResources resources;
             ShInitBuiltInResources(&resources);
+            Context *context = getContext();            
+
             resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
             resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS;
-            resources.MaxVaryingVectors = MAX_VARYING_VECTORS;
+            resources.MaxVaryingVectors = context->getMaximumVaryingVectors();
             resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
             resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
             resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;