Rename Renderbuffer to FramebufferAttachment.
Part of the refactoring effort to clean up our classes for FBO
attachments and Renderbuffers.
BUG=angle:660
Change-Id: Id23df904f56499568159611b66c8922b9dce6a3d
Reviewed-on: https://chromium-review.googlesource.com/201832
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/validationES.cpp b/src/libGLESv2/validationES.cpp
index 86d518d..e44a0f7 100644
--- a/src/libGLESv2/validationES.cpp
+++ b/src/libGLESv2/validationES.cpp
@@ -375,7 +375,7 @@
return true;
}
-static bool IsPartialBlit(gl::Context *context, gl::Renderbuffer *readBuffer, gl::Renderbuffer *writeBuffer,
+static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
@@ -472,8 +472,8 @@
if (mask & GL_COLOR_BUFFER_BIT)
{
- gl::Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
- gl::Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
if (readColorBuffer && drawColorBuffer)
{
@@ -555,8 +555,8 @@
if (mask & GL_DEPTH_BUFFER_BIT)
{
- gl::Renderbuffer *readDepthBuffer = readFramebuffer->getDepthbuffer();
- gl::Renderbuffer *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
+ gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
+ gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
if (readDepthBuffer && drawDepthBuffer)
{
@@ -589,8 +589,8 @@
if (mask & GL_STENCIL_BUFFER_BIT)
{
- gl::Renderbuffer *readStencilBuffer = readFramebuffer->getStencilbuffer();
- gl::Renderbuffer *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
+ gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
+ gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
if (readStencilBuffer && drawStencilBuffer)
{
@@ -1078,8 +1078,8 @@
return gl::error(GL_INVALID_OPERATION, false);
}
- Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
- if (!renderbuffer)
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
{
return gl::error(GL_INVALID_OPERATION, false);
}