Revert "Enable point sprites in StateManagerGL."

Failures on AMD and Intel bots.

This reverts commit e1bb74e7305cee5ea92ecd2b3b3d2ecad1cdee32.

Change-Id: I8ae50bcf9ca365969f5231105fadc28f843aa527
Reviewed-on: https://chromium-review.googlesource.com/287854
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/PointSpritesTest.cpp b/src/tests/gl_tests/PointSpritesTest.cpp
index ecbe9b8..7cac287 100644
--- a/src/tests/gl_tests/PointSpritesTest.cpp
+++ b/src/tests/gl_tests/PointSpritesTest.cpp
@@ -431,12 +431,4 @@
 // We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
 // uses Geometry Shaders which are not supported for 9_3.
 // D3D9 and D3D11 are also tested to ensure no regressions.
-ANGLE_INSTANTIATE_TEST(PointSpritesTest,
-                       ES2_D3D9(),
-                       ES2_D3D11(),
-                       ES2_D3D11_FL9_3(),
-                       ES2_OPENGL(),
-                       ES3_OPENGL(),
-                       ES2_OPENGL(3, 1),
-                       ES2_OPENGL(3, 2),
-                       ES2_OPENGL(3, 3));
+ANGLE_INSTANTIATE_TEST(PointSpritesTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3());