Skip end2end test case due to failure on D3D Intel GPU

Test case FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttchments
failed on Intel gpu on D3D.

BUG=angleproject:1594

Change-Id: Icda5179513b697b41aeb39bffad23fdb1977b55f
Reviewed-on: https://chromium-review.googlesource.com/637750
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/FramebufferTest.cpp b/src/tests/gl_tests/FramebufferTest.cpp
index cc1fed0..21a043a 100644
--- a/src/tests/gl_tests/FramebufferTest.cpp
+++ b/src/tests/gl_tests/FramebufferTest.cpp
@@ -668,8 +668,11 @@
 // If there are no attachments, rendering will be limited to a rectangle having a lower left of
 // (0, 0) and an upper right of(width, height), where width and height are the framebuffer
 // object's default width and height.
-TEST_P(FramebufferTest_ES31, RenderingLimitToDefaultFBOSizeWithNoAttchments)
+TEST_P(FramebufferTest_ES31, RenderingLimitToDefaultFBOSizeWithNoAttachments)
 {
+    // TODO(yizhou): Investigate why this case fail on Intel GPU.
+    ANGLE_SKIP_TEST_IF(IsIntel() && IsD3D11());
+
     const std::string &vertexShader =
         "#version 310 es\n"
         "in layout(location = 0) highp vec2 a_position;\n\n"