Enable the translator to pass parsed interface blocks back to the ANGLE API via the shader translator layer.

TRAC #22930

Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2346 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/ShaderLang.cpp b/src/compiler/ShaderLang.cpp
index 6aefaaa..7b3fa75 100644
--- a/src/compiler/ShaderLang.cpp
+++ b/src/compiler/ShaderLang.cpp
@@ -376,6 +376,9 @@
     case SH_ACTIVE_UNIFORMS_ARRAY:
         *params = (void*)&translator->getUniforms();
         break;
+    case SH_ACTIVE_INTERFACE_BLOCKS_ARRAY:
+        *params = (void*)&translator->getInterfaceBlocks();
+        break;
     default: UNREACHABLE();
     }
 }