Suppress TextureLimitsTest.MaxCombinedTextures on Intel GL.

This test probably triggers a driver bug.

BUG=angleproject:1123

Change-Id: I81921e7faf51ac60f1175a04ee17e920a346059d
Reviewed-on: https://chromium-review.googlesource.com/302461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index acb511f..b07a7de 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -936,6 +936,13 @@
 // Test rendering with maximum combined texture units.
 TEST_P(TextureLimitsTest, MaxCombinedTextures)
 {
+    // TODO(jmadill): Investigate workaround.
+    if (isIntel() && GetParam() == ES2_OPENGL())
+    {
+        std::cout << "Test skipped on Intel." << std::endl;
+        return;
+    }
+
     GLint vertexTextures = mMaxVertexTextures;
 
     if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures)