Scale the vertex coordinates when the viewport has been clamped.

TRAC #22649
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1952 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index 5ed62aa..14a38d4 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -100,7 +100,7 @@
         }
         else
         {
-            mUniformRegister = 2;   // Reserve registers for dx_DepthRange and dx_HalfPixelSize
+            mUniformRegister = 2;   // Reserve registers for dx_DepthRange and dx_ViewAdjust
         }
     }
     else
@@ -629,7 +629,7 @@
                 out << "uniform float3 dx_DepthRange : register(c0);\n";
             }
 
-            out << "uniform float2 dx_HalfPixelSize : register(c1);\n"
+            out << "uniform float4 dx_ViewAdjust : register(c1);\n"
                    "\n";
         }