Move some D3D-specific stuff into ProgramD3D.
BUG=angle:773
Change-Id: I48b42e7a3e82a43d3dde16a8d1016d28280eae39
Reviewed-on: https://chromium-review.googlesource.com/232968
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/ProgramImpl.h b/src/libANGLE/renderer/ProgramImpl.h
index c4b329b..e4e5016 100644
--- a/src/libANGLE/renderer/ProgramImpl.h
+++ b/src/libANGLE/renderer/ProgramImpl.h
@@ -31,6 +31,8 @@
class ProgramImpl
{
public:
+ typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
+
ProgramImpl() { }
virtual ~ProgramImpl();
@@ -39,12 +41,14 @@
const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
+ const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndex; }
std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
+ SemanticIndexArray &getSemanticIndexes() { return mSemanticIndex; }
gl::LinkedUniform *getUniformByLocation(GLint location) const;
gl::LinkedUniform *getUniformByName(const std::string &name) const;
@@ -126,6 +130,7 @@
std::vector<gl::UniformBlock*> mUniformBlocks;
std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
+ SemanticIndexArray mSemanticIndex;
sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
};