Increase the number of fragment uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 274d310..763794e 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1195,7 +1195,7 @@
       case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
       case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:   *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS;   break;
       case GL_MAX_TEXTURE_IMAGE_UNITS:          *params = gl::MAX_TEXTURE_IMAGE_UNITS;          break;
-      case GL_MAX_FRAGMENT_UNIFORM_VECTORS:     *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS;     break;
+      case GL_MAX_FRAGMENT_UNIFORM_VECTORS:     *params = getMaximumFragmentUniformVectors();   break;
       case GL_MAX_RENDERBUFFER_SIZE:            *params = getMaximumRenderbufferDimension();    break;
       case GL_NUM_SHADER_BINARY_FORMATS:        *params = 0;                                    break;
       case GL_SHADER_BINARY_FORMATS:      /* no shader binary formats are supported */          break;
@@ -2871,6 +2871,11 @@
     return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
 }
 
+int Context::getMaximumFragmentUniformVectors() const
+{
+    return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
+}
+
 int Context::getMaxSupportedSamples() const
 {
     return mMaxSupportedSamples;