Increase the number of fragment uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 4f8933e..2d5e32b 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -44,7 +44,7 @@
             resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
             resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
             resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
-            resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS;
+            resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
             resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
             resources.OES_standard_derivatives = 1;