Increase the number of fragment uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 4f8933e..2d5e32b 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -44,7 +44,7 @@
resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS;
+ resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
resources.OES_standard_derivatives = 1;