translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputGLSL.cpp b/src/compiler/translator/OutputGLSL.cpp
index 76a0012..6b2d59f 100644
--- a/src/compiler/translator/OutputGLSL.cpp
+++ b/src/compiler/translator/OutputGLSL.cpp
@@ -6,6 +6,9 @@
#include "compiler/translator/OutputGLSL.h"
+namespace sh
+{
+
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
@@ -102,3 +105,5 @@
return name;
}
+
+} // namespace sh