translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputGLSL.h b/src/compiler/translator/OutputGLSL.h
index 1dbb759..a825a93 100644
--- a/src/compiler/translator/OutputGLSL.h
+++ b/src/compiler/translator/OutputGLSL.h
@@ -9,6 +9,9 @@
#include "compiler/translator/OutputGLSLBase.h"
+namespace sh
+{
+
class TOutputGLSL : public TOutputGLSLBase
{
public:
@@ -27,4 +30,6 @@
TString translateTextureFunction(TString &name) override;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_