Proper support for fragment output variables for GLSL ES shader version 300.

TRAC #22704

Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
diff --git a/src/compiler/TranslatorHLSL.cpp b/src/compiler/TranslatorHLSL.cpp
index 0819424..6ef91f4 100644
--- a/src/compiler/TranslatorHLSL.cpp
+++ b/src/compiler/TranslatorHLSL.cpp
@@ -22,4 +22,5 @@
     outputHLSL.output();
     mActiveUniforms = outputHLSL.getUniforms();
     mActiveInterfaceBlocks = outputHLSL.getInterfaceBlocks();
+    mActiveOutputVariables = outputHLSL.getOutputVariables();
 }