Proper support for fragment output variables for GLSL ES shader version 300.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
diff --git a/src/compiler/TranslatorHLSL.cpp b/src/compiler/TranslatorHLSL.cpp
index 0819424..6ef91f4 100644
--- a/src/compiler/TranslatorHLSL.cpp
+++ b/src/compiler/TranslatorHLSL.cpp
@@ -22,4 +22,5 @@
outputHLSL.output();
mActiveUniforms = outputHLSL.getUniforms();
mActiveInterfaceBlocks = outputHLSL.getInterfaceBlocks();
+ mActiveOutputVariables = outputHLSL.getOutputVariables();
}