commit | 464850868307005a1287d79f7a640f05372358bb | [log] [tgz] |
---|---|---|
author | Nicolas Capens <nicolascapens@chromium.org> | Tue Apr 15 13:12:50 2014 -0400 |
committer | Nicolas Capens <nicolascapens@chromium.org> | Wed Apr 16 19:30:22 2014 +0000 |
tree | 4d4664326f8759fbb43a684f598fabf63b6c6e92 | |
parent | 04296f85bee2783be2b0cee090cce84e1d74416c [diff] [blame] |
Implement EXT_shader_texture_lod BUG=angle:551 Change-Id: I81d7574a15861f1b24ddf6147cf71adbf20e10f3 Reviewed-on: https://chromium-review.googlesource.com/194960 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp index fe215b7..db37d21 100644 --- a/src/compiler/translator/ShaderLang.cpp +++ b/src/compiler/translator/ShaderLang.cpp
@@ -89,6 +89,7 @@ resources->ARB_texture_rectangle = 0; resources->EXT_draw_buffers = 0; resources->EXT_frag_depth = 0; + resources->EXT_shader_texture_lod = 0; // Disable highp precision in fragment shader by default. resources->FragmentPrecisionHigh = 0;