Revert "Enable point sprites in StateManagerGL."
Speculative fix for failures on the AMD FYI bot.
This reverts commit 67e04be12dda07ac9b37798558e842f50bd42776.
Change-Id: Ia57e3c800a6ff9e81e31bf5b37a95e97460ceda4
Reviewed-on: https://chromium-review.googlesource.com/277681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/PointSpritesTest.cpp b/src/tests/gl_tests/PointSpritesTest.cpp
index 5b8cf3b..0530251 100644
--- a/src/tests/gl_tests/PointSpritesTest.cpp
+++ b/src/tests/gl_tests/PointSpritesTest.cpp
@@ -429,4 +429,4 @@
// We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
// uses Geometry Shaders which are not supported for 9_3.
// D3D9 and D3D11 are also tested to ensure no regressions.
-ANGLE_INSTANTIATE_TEST(PointSpritesTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(), ES3_OPENGL());
+ANGLE_INSTANTIATE_TEST(PointSpritesTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3());