Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index f7d8a6d..c389084 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -6700,4 +6700,25 @@
return true;
}
+bool ValidateProvokingVertexANGLE(Context *context, ProvokingVertex modePacked)
+{
+ if (!context->getExtensions().provokingVertex)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (modePacked)
+ {
+ case ProvokingVertex::FirstVertexConvention:
+ case ProvokingVertex::LastVertexConvention:
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidProvokingVertex);
+ return false;
+ }
+
+ return true;
+}
+
} // namespace gl