Fix memory corruption in ANGLE shader translator.

The bug is that within each compilation cycle, all the memory allocated through T* types are freed to be reused.  So if certain information is meant to outlive the cycle, it should use the std type instead of the T* type:

1) emulated function vector
2) mapped long names map

BUG=none
TEST=webgl conformance test conformance/glsl/glsl-feature-mod-gentype.html does not crash in Win Debug.
Review URL: http://codereview.appspot.com/5137047

git-svn-id: https://angleproject.googlecode.com/svn/trunk@773 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/BuiltInFunctionEmulator.h b/src/compiler/BuiltInFunctionEmulator.h
index 28114fc..b37b665 100644
--- a/src/compiler/BuiltInFunctionEmulator.h
+++ b/src/compiler/BuiltInFunctionEmulator.h
@@ -94,7 +94,7 @@
 
     bool SetFunctionCalled(TBuiltInFunction function);
 
-    TVector<TBuiltInFunction> mFunctions;
+    std::vector<TBuiltInFunction> mFunctions;
 
     const bool* mFunctionMask;  // a boolean flag for each function.
     const char** mFunctionSource;
diff --git a/src/compiler/MapLongVariableNames.cpp b/src/compiler/MapLongVariableNames.cpp
index 22dfab1..8f35560 100644
--- a/src/compiler/MapLongVariableNames.cpp
+++ b/src/compiler/MapLongVariableNames.cpp
@@ -23,7 +23,7 @@
 }  // anonymous namespace
 
 MapLongVariableNames::MapLongVariableNames(
-    TMap<TString, TString>& varyingLongNameMap)
+    std::map<std::string, std::string>& varyingLongNameMap)
     : mVaryingLongNameMap(varyingLongNameMap)
 {
 }
@@ -57,13 +57,13 @@
 
 TString MapLongVariableNames::mapVaryingLongName(const TString& name)
 {
-    TMap<TString, TString>::const_iterator it = mVaryingLongNameMap.find(name);
+    std::map<std::string, std::string>::const_iterator it = mVaryingLongNameMap.find(name.c_str());
     if (it != mVaryingLongNameMap.end())
-        return (*it).second;
+        return (*it).second.c_str();
 
     int id = mVaryingLongNameMap.size();
     TString mappedName = mapLongName(id, name, true);
     mVaryingLongNameMap.insert(
-        TMap<TString, TString>::value_type(name, mappedName));
+        std::map<std::string, std::string>::value_type(name.c_str(), mappedName.c_str()));
     return mappedName;
 }
diff --git a/src/compiler/MapLongVariableNames.h b/src/compiler/MapLongVariableNames.h
index b8ab449..46f19b8 100644
--- a/src/compiler/MapLongVariableNames.h
+++ b/src/compiler/MapLongVariableNames.h
@@ -19,7 +19,7 @@
 // longer than MAX_IDENTIFIER_NAME_SIZE to MAX_IDENTIFIER_NAME_SIZE.
 class MapLongVariableNames : public TIntermTraverser {
 public:
-    MapLongVariableNames(TMap<TString, TString>& varyingLongNameMap);
+    MapLongVariableNames(std::map<std::string, std::string>& varyingLongNameMap);
 
     virtual void visitSymbol(TIntermSymbol*);
     virtual bool visitLoop(Visit, TIntermLoop*);
@@ -27,7 +27,7 @@
 private:
     TString mapVaryingLongName(const TString& name);
 
-    TMap<TString, TString>& mVaryingLongNameMap;
+    std::map<std::string, std::string>& mVaryingLongNameMap;
 };
 
 #endif  // COMPILER_MAP_LONG_VARIABLE_NAMES_H_
diff --git a/src/compiler/ShHandle.h b/src/compiler/ShHandle.h
index 759d50a..8ddf0f1 100644
--- a/src/compiler/ShHandle.h
+++ b/src/compiler/ShHandle.h
@@ -101,7 +101,7 @@
     TVariableInfoList uniforms;  // Active uniforms in the compiled shader.
 
     // Pair of long varying varibale name <originalName, mappedName>.
-    TMap<TString, TString> varyingLongNameMap;
+    std::map<std::string, std::string> varyingLongNameMap;
 };
 
 //