Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 95c0be8..5704764 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -10,16 +10,15 @@
#include "libGLESv2/Texture.h"
-#include <algorithm>
-
-#include "common/debug.h"
-
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/Blit.h"
-#include "libGLESv2/renderer/SwapChain.h"
-#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/TextureStorage.h"
+#include "libEGL/Surface.h"
namespace gl
{