Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index dfa9795..9ec402a 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -10,25 +10,19 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-#include <exception>
-#include <limits>
-
-#include "common/debug.h"
#include "common/version.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/Buffer.h"
-#include "libGLESv2/Context.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Query.h"
+#include "libGLESv2/Context.h"
bool validImageSize(GLint level, GLsizei width, GLsizei height)
{