Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/libGLESv2/renderer/IndexBuffer11.cpp
index 5936b13..9b3d2e6 100644
--- a/src/libGLESv2/renderer/IndexBuffer11.cpp
+++ b/src/libGLESv2/renderer/IndexBuffer11.cpp
@@ -7,6 +7,7 @@
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
#include "libGLESv2/renderer/IndexBuffer11.h"
+#include "libGLESv2/renderer/Renderer11.h"
namespace rx
{