Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/InputLayoutCache.cpp b/src/libGLESv2/renderer/InputLayoutCache.cpp
index 965f2b9..3ac0995 100644
--- a/src/libGLESv2/renderer/InputLayoutCache.cpp
+++ b/src/libGLESv2/renderer/InputLayoutCache.cpp
@@ -12,6 +12,8 @@
#include "libGLESv2/renderer/BufferStorage11.h"
#include "libGLESv2/renderer/ShaderExecutable11.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/renderer/VertexDataManager.h"
#include "third_party/murmurhash/MurmurHash3.h"