Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/VertexDataManager.cpp b/src/libGLESv2/renderer/VertexDataManager.cpp
index 46a6175..c39ca65 100644
--- a/src/libGLESv2/renderer/VertexDataManager.cpp
+++ b/src/libGLESv2/renderer/VertexDataManager.cpp
@@ -10,19 +10,11 @@
#include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/BufferStorage.h"
-#include "common/debug.h"
-
-#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/main.h"
-
-#include "libGLESv2/renderer/vertexconversion.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
+#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/VertexBuffer.h"
-#include <limits>
-
namespace
{
enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };