Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/VertexDeclarationCache.cpp b/src/libGLESv2/renderer/VertexDeclarationCache.cpp
index a65a158..3f63073 100644
--- a/src/libGLESv2/renderer/VertexDeclarationCache.cpp
+++ b/src/libGLESv2/renderer/VertexDeclarationCache.cpp
@@ -7,8 +7,8 @@
// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/VertexDeclarationCache.h"
namespace rx