Made the API of shader translator library consistent.
- We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme.
- Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix

BUG=46
Review URL: http://codereview.appspot.com/2328041

git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/ParseHelper.cpp b/src/compiler/ParseHelper.cpp
index ef01c5a..574726a 100644
--- a/src/compiler/ParseHelper.cpp
+++ b/src/compiler/ParseHelper.cpp
@@ -415,7 +415,7 @@
             error(line, reservedErrMsg, "gl_", "");
             return true;
         }
-        if (spec == EShSpecWebGL) {
+        if (shaderSpec == SH_WEBGL_SPEC) {
             if (identifier.substr(0, 6) == TString("webgl_")) {
                 error(line, reservedErrMsg, "webgl_", "");
                 return true;