Made the API of shader translator library consistent.
- We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme.
- Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix

BUG=46
Review URL: http://codereview.appspot.com/2328041

git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/VariableInfo.h b/src/compiler/VariableInfo.h
index f7804b4..15a5c57 100644
--- a/src/compiler/VariableInfo.h
+++ b/src/compiler/VariableInfo.h
@@ -11,7 +11,7 @@
 // It is currently being used to store info about active attribs and uniforms.
 struct TVariableInfo {
     TPersistString name;
-    EShDataType type;
+    ShDataType type;
     int size;
 };
 typedef std::vector<TVariableInfo> TVariableInfoList;