Made the API of shader translator library consistent.
- We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme.
- Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix
BUG=46
Review URL: http://codereview.appspot.com/2328041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/VariableInfo.h b/src/compiler/VariableInfo.h
index f7804b4..15a5c57 100644
--- a/src/compiler/VariableInfo.h
+++ b/src/compiler/VariableInfo.h
@@ -11,7 +11,7 @@
// It is currently being used to store info about active attribs and uniforms.
struct TVariableInfo {
TPersistString name;
- EShDataType type;
+ ShDataType type;
int size;
};
typedef std::vector<TVariableInfo> TVariableInfoList;