Rename gl::Framebuffer::Data to gl::FramebufferState.

Moving this out of the Framebuffer class allows us to forward-
declare it.

BUG=angleproject:1363

Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/DynamicHLSL.cpp b/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
index 44d3e2e..1cb2e33 100644
--- a/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
@@ -403,7 +403,7 @@
 }
 
 bool DynamicHLSL::generateShaderLinkHLSL(const gl::ContextState &data,
-                                         const gl::Program::Data &programData,
+                                         const gl::ProgramState &programData,
                                          const ProgramD3DMetadata &programMetadata,
                                          const VaryingPacking &varyingPacking,
                                          std::string *pixelHLSL,
@@ -826,7 +826,7 @@
 
 std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
                                                     const gl::ContextState &data,
-                                                    const gl::Program::Data &programData,
+                                                    const gl::ProgramState &programData,
                                                     const bool useViewScale,
                                                     const std::string &preambleString) const
 {
@@ -1030,7 +1030,7 @@
 }
 
 void DynamicHLSL::getPixelShaderOutputKey(const gl::ContextState &data,
-                                          const gl::Program::Data &programData,
+                                          const gl::ProgramState &programData,
                                           const ProgramD3DMetadata &metadata,
                                           std::vector<PixelShaderOutputVariable> *outPixelShaderKey)
 {