Rename gl::Framebuffer::Data to gl::FramebufferState.
Moving this out of the Framebuffer class allows us to forward-
declare it.
BUG=angleproject:1363
Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/DynamicHLSL.cpp b/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
index 44d3e2e..1cb2e33 100644
--- a/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
@@ -403,7 +403,7 @@
}
bool DynamicHLSL::generateShaderLinkHLSL(const gl::ContextState &data,
- const gl::Program::Data &programData,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &programMetadata,
const VaryingPacking &varyingPacking,
std::string *pixelHLSL,
@@ -826,7 +826,7 @@
std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
const gl::ContextState &data,
- const gl::Program::Data &programData,
+ const gl::ProgramState &programData,
const bool useViewScale,
const std::string &preambleString) const
{
@@ -1030,7 +1030,7 @@
}
void DynamicHLSL::getPixelShaderOutputKey(const gl::ContextState &data,
- const gl::Program::Data &programData,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &metadata,
std::vector<PixelShaderOutputVariable> *outPixelShaderKey)
{