Fix uniform component size calculation for booleans.

Trac #18608
Boolean Uniforms are treated as either ints or floats both internally and when being loaded.
A GLBoolean is effectively a char which is incorrect.

Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@872 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/utilities.cpp b/src/libGLESv2/utilities.cpp
index a75e116..6dc419c 100644
--- a/src/libGLESv2/utilities.cpp
+++ b/src/libGLESv2/utilities.cpp
@@ -126,7 +126,7 @@
 {
     switch(type)
     {
-      case GL_BOOL:  return sizeof(GLboolean);
+      case GL_BOOL:  return sizeof(GLint);
       case GL_FLOAT: return sizeof(GLfloat);
       case GL_INT:   return sizeof(GLint);
       default:       UNREACHABLE();