Fix uniform component size calculation for booleans.
Trac #18608
Boolean Uniforms are treated as either ints or floats both internally and when being loaded.
A GLBoolean is effectively a char which is incorrect.
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@872 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/utilities.cpp b/src/libGLESv2/utilities.cpp
index a75e116..6dc419c 100644
--- a/src/libGLESv2/utilities.cpp
+++ b/src/libGLESv2/utilities.cpp
@@ -126,7 +126,7 @@
{
switch(type)
{
- case GL_BOOL: return sizeof(GLboolean);
+ case GL_BOOL: return sizeof(GLint);
case GL_FLOAT: return sizeof(GLfloat);
case GL_INT: return sizeof(GLint);
default: UNREACHABLE();