Add compute program compilation and linking support
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/Compiler.h b/src/compiler/translator/Compiler.h
index db5ec26..6b68237 100644
--- a/src/compiler/translator/Compiler.h
+++ b/src/compiler/translator/Compiler.h
@@ -86,7 +86,7 @@
TInfoSink& getInfoSink() { return infoSink; }
bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
- const TLocalSize &getComputeShaderLocalSize() { return mComputeShaderLocalSize; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() { return mComputeShaderLocalSize; }
// Clears the results from the previous compilation.
void clearResults();
@@ -237,7 +237,7 @@
// compute shader local group size
bool mComputeShaderLocalSizeDeclared;
- TLocalSize mComputeShaderLocalSize;
+ sh::WorkGroupSize mComputeShaderLocalSize;
// name hashing.
ShHashFunction64 hashFunction;