Eliminated D3DADAPTER_IDENTIFIER9 uses.

TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1356 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/SwapChain.cpp b/src/libGLESv2/renderer/SwapChain.cpp
index c474933..339ff18 100644
--- a/src/libGLESv2/renderer/SwapChain.cpp
+++ b/src/libGLESv2/renderer/SwapChain.cpp
@@ -209,8 +209,7 @@
         //
         // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
         // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
-        D3DADAPTER_IDENTIFIER9* adapterIdentifier = mRenderer->getAdapterIdentifier();
-        if (adapterIdentifier->VendorId == VENDOR_ID_INTEL)
+        if (mRenderer->getAdapterVendor() == VENDOR_ID_INTEL)

         {
             presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
         }