Refactor ResourceManager into separate managers per resource type.
BUG=angleproject:1639
Change-Id: I943f553cfb0e0feb57953770784b48e22fccc875
Reviewed-on: https://chromium-review.googlesource.com/423172
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES_unittest.cpp b/src/libANGLE/validationES_unittest.cpp
index 138aee5..a77a9c2 100644
--- a/src/libANGLE/validationES_unittest.cpp
+++ b/src/libANGLE/validationES_unittest.cpp
@@ -30,40 +30,30 @@
class MockValidationContext : public ValidationContext
{
public:
- MockValidationContext(const Version &version,
+ MockValidationContext(const ValidationContext *shareContext,
+ const Version &version,
State *state,
const Caps &caps,
const TextureCapsMap &textureCaps,
const Extensions &extensions,
- const ResourceManager *resourceManager,
const Limitations &limitations,
const ResourceMap<Framebuffer> &framebufferMap,
- bool skipValidation);
+ bool skipValidation)
+ : ValidationContext(shareContext,
+ version,
+ state,
+ caps,
+ textureCaps,
+ extensions,
+ limitations,
+ framebufferMap,
+ skipValidation)
+ {
+ }
MOCK_METHOD1(handleError, void(const Error &));
};
-MockValidationContext::MockValidationContext(const Version &version,
- State *state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const ResourceManager *resourceManager,
- const Limitations &limitations,
- const ResourceMap<Framebuffer> &framebufferMap,
- bool skipValidation)
- : ValidationContext(version,
- state,
- caps,
- textureCaps,
- extensions,
- resourceManager,
- limitations,
- framebufferMap,
- skipValidation)
-{
-}
-
// Test that ANGLE generates an INVALID_OPERATION when validating index data that uses a value
// larger than MAX_ELEMENT_INDEX. Not specified in the GLES 3 spec, it's undefined behaviour,
// but we want a test to ensure we maintain this behaviour.
@@ -110,9 +100,8 @@
state.setDrawFramebufferBinding(framebuffer);
state.setProgram(program);
- NiceMock<MockValidationContext> testContext(Version(3, 0), &state, caps, textureCaps,
- extensions, nullptr, limitations, framebufferMap,
- false);
+ NiceMock<MockValidationContext> testContext(nullptr, Version(3, 0), &state, caps, textureCaps,
+ extensions, limitations, framebufferMap, false);
// Set the expectation for the validation error here.
Error expectedError(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage);