Adds function to convert depth *and* backbuffer formats.

TRAC #22092

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1428 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/renderer9_utils.h b/src/libGLESv2/renderer/renderer9_utils.h
index 0baecf0..7002191 100644
--- a/src/libGLESv2/renderer/renderer9_utils.h
+++ b/src/libGLESv2/renderer/renderer9_utils.h
@@ -52,6 +52,7 @@
 bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
 GLenum ConvertBackBufferFormat(D3DFORMAT format);
 GLenum ConvertDepthStencilFormat(D3DFORMAT format);
+GLenum ConvertRenderTargetFormat(D3DFORMAT format);
 GLenum GetEquivalentFormat(D3DFORMAT format);
 
 }