Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking
Issue=306
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1082 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Renderbuffer.cpp b/src/libGLESv2/Renderbuffer.cpp
index fd96ef2..f251b55 100644
--- a/src/libGLESv2/Renderbuffer.cpp
+++ b/src/libGLESv2/Renderbuffer.cpp
@@ -163,22 +163,22 @@
GLsizei RenderbufferTextureCubeMap::getWidth() const
{
- return mTextureCubeMap->getWidth(0);
+ return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
GLsizei RenderbufferTextureCubeMap::getHeight() const
{
- return mTextureCubeMap->getHeight(0);
+ return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
GLenum RenderbufferTextureCubeMap::getInternalFormat() const
{
- return mTextureCubeMap->getInternalFormat();
+ return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
D3DFORMAT RenderbufferTextureCubeMap::getD3DFormat() const
{
- return mTextureCubeMap->getD3DFormat();
+ return mTextureCubeMap->getD3DFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
GLsizei RenderbufferTextureCubeMap::getSamples() const