Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer.

TRAC #22499

Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1905 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index d70d645..4cb1959 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2688,7 +2688,7 @@
         return NULL;
     }
 
-    ID3DBlob *binary = compileToBinary(infoLog, shaderHLSL, profile, false);
+    ID3DBlob *binary = (ID3DBlob*) compileToBinary(infoLog, shaderHLSL, profile, false);
     if (!binary)
         return NULL;