Initial import from TransGaming

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/Compiler/Common.h b/Compiler/Common.h
new file mode 100644
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--- /dev/null
+++ b/Compiler/Common.h
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef _COMMON_INCLUDED_
+#define _COMMON_INCLUDED_
+
+#ifdef _WIN32
+    #include <basetsd.h>
+#elif defined (solaris)
+    #include <sys/int_types.h>
+    #define UINT_PTR uintptr_t
+#else
+    #include <stdint.h>
+    #define UINT_PTR uintptr_t
+#endif
+
+/* windows only pragma */
+#ifdef _MSC_VER
+    #pragma warning(disable : 4786) // Don't warn about too long identifiers
+    #pragma warning(disable : 4514) // unused inline method
+    #pragma warning(disable : 4201) // nameless union
+#endif
+
+//
+// Doing the push and pop below for warnings does not leave the warning state
+// the way it was.  This seems like a defect in the compiler.  We would like
+// to do this, but since it does not work correctly right now, it is turned
+// off.
+//
+//??#pragma warning(push, 3)
+
+	#include <set>
+    #include <vector>
+    #include <map>
+    #include <list>
+    #include <string>
+    #include <stdio.h>
+
+//??#pragma warning(pop)
+
+typedef int TSourceLoc;
+
+	#include <assert.h>
+
+#include "PoolAlloc.h"
+
+//
+// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
+//
+#define POOL_ALLOCATOR_NEW_DELETE(A)                                  \
+    void* operator new(size_t s) { return (A).allocate(s); }          \
+    void* operator new(size_t, void *_Where) { return (_Where);	}     \
+    void operator delete(void*) { }                                   \
+    void operator delete(void *, void *) { }                          \
+    void* operator new[](size_t s) { return (A).allocate(s); }        \
+    void* operator new[](size_t, void *_Where) { return (_Where);	} \
+    void operator delete[](void*) { }                                 \
+    void operator delete[](void *, void *) { }
+
+#define TBaseMap std::map
+#define TBaseList std::list
+#define TBaseSet std::set
+
+//
+// Pool version of string.
+//
+typedef pool_allocator<char> TStringAllocator;
+typedef std::basic_string <char, std::char_traits<char>, TStringAllocator > TString;
+inline TString* NewPoolTString(const char* s)
+{
+	void* memory = GlobalPoolAllocator.allocate(sizeof(TString));
+	return new(memory) TString(s);
+}
+
+//
+// Pool allocator versions of vectors, lists, and maps
+//
+template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
+public:
+    typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
+    TVector() : std::vector<T, pool_allocator<T> >() {}
+    TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
+    TVector(size_type i): std::vector<T, pool_allocator<T> >(i) {}
+};
+
+template <class T> class TList   : public TBaseList  <T, pool_allocator<T> > {
+public:
+    typedef typename TBaseList<T, pool_allocator<T> >::size_type size_type;
+    TList() : TBaseList<T, pool_allocator<T> >() {}
+    TList(const pool_allocator<T>& a) : TBaseList<T, pool_allocator<T> >(a) {}
+    TList(size_type i): TBaseList<T, pool_allocator<T> >(i) {}
+};
+
+// This is called TStlSet, because TSet is taken by an existing compiler class.
+template <class T, class CMP> class TStlSet : public std::set<T, CMP, pool_allocator<T> > {
+    // No pool allocator versions of constructors in std::set.
+};
+
+
+template <class K, class D, class CMP = std::less<K> > 
+class TMap : public TBaseMap<K, D, CMP, pool_allocator<std::pair<K, D> > > {
+public:
+    typedef pool_allocator<std::pair <K, D> > tAllocator;
+
+    TMap() : TBaseMap<K, D, CMP, tAllocator >() {}
+    // use correct two-stage name lookup supported in gcc 3.4 and above
+    TMap(const tAllocator& a) : TBaseMap<K, D, CMP, tAllocator>(TBaseMap<K, D, CMP, tAllocator >::key_compare(), a) {}
+};
+
+//
+// Persistent string memory.  Should only be used for strings that survive
+// across compiles/links.
+//
+typedef std::basic_string<char> TPersistString;
+
+//
+// templatized min and max functions.
+//
+template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
+template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
+
+//
+// Create a TString object from an integer.
+//
+inline const TString String(const int i, const int base = 10)
+{
+    char text[16];     // 32 bit ints are at most 10 digits in base 10
+    
+    #ifdef _WIN32
+        _itoa(i, text, base);
+    #else
+        // we assume base 10 for all cases
+        sprintf(text, "%d", i);
+    #endif
+
+    return text;
+}
+
+const unsigned int SourceLocLineMask = 0xffff;
+const unsigned int SourceLocStringShift = 16;
+
+__inline TPersistString FormatSourceLoc(const TSourceLoc loc)
+{
+    char locText[64];
+
+    int string = loc >> SourceLocStringShift;
+    int line = loc & SourceLocLineMask;
+
+    if (line)
+        sprintf(locText, "%d:%d", string, line);
+    else
+        sprintf(locText, "%d:? ", string);
+
+    return TPersistString(locText);
+}
+
+
+typedef TMap<TString, TString> TPragmaTable;
+typedef TMap<TString, TString>::tAllocator TPragmaTableAllocator;
+
+#endif // _COMMON_INCLUDED_