Initial import from TransGaming

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/Compiler/Initialize.cpp b/Compiler/Initialize.cpp
new file mode 100644
index 0000000..2b7ecff
--- /dev/null
+++ b/Compiler/Initialize.cpp
@@ -0,0 +1,616 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Create strings that declare built-in definitions, add built-ins that
+// cannot be expressed in the files, and establish mappings between 
+// built-in functions and operators.
+//
+
+#include "intermediate.h"
+#include "Initialize.h"
+
+void TBuiltIns::initialize()
+{
+	//
+	// Initialize all the built-in strings for parsing.
+	//
+	TString BuiltInFunctions;
+	TString BuiltInFunctionsVertex;
+	TString BuiltInFunctionsFragment;
+	TString StandardUniforms;
+
+	{
+		//============================================================================
+		//
+		// Prototypes for built-in functions seen by both vertex and fragment shaders.
+		//
+		//============================================================================
+
+		TString& s = BuiltInFunctions;
+
+		//
+		// Angle and Trigonometric Functions.
+		//
+		s.append(TString("float radians(float degrees);"));
+		s.append(TString("vec2  radians(vec2  degrees);"));
+		s.append(TString("vec3  radians(vec3  degrees);"));
+		s.append(TString("vec4  radians(vec4  degrees);"));
+
+		s.append(TString("float degrees(float radians);"));
+		s.append(TString("vec2  degrees(vec2  radians);"));
+		s.append(TString("vec3  degrees(vec3  radians);"));
+		s.append(TString("vec4  degrees(vec4  radians);"));
+
+		s.append(TString("float sin(float angle);"));
+		s.append(TString("vec2  sin(vec2  angle);"));
+		s.append(TString("vec3  sin(vec3  angle);"));
+		s.append(TString("vec4  sin(vec4  angle);"));
+
+		s.append(TString("float cos(float angle);"));
+		s.append(TString("vec2  cos(vec2  angle);"));
+		s.append(TString("vec3  cos(vec3  angle);"));
+		s.append(TString("vec4  cos(vec4  angle);"));
+
+		s.append(TString("float tan(float angle);"));
+		s.append(TString("vec2  tan(vec2  angle);"));
+		s.append(TString("vec3  tan(vec3  angle);"));
+		s.append(TString("vec4  tan(vec4  angle);"));
+
+		s.append(TString("float asin(float x);"));
+		s.append(TString("vec2  asin(vec2  x);"));
+		s.append(TString("vec3  asin(vec3  x);"));
+		s.append(TString("vec4  asin(vec4  x);"));
+
+		s.append(TString("float acos(float x);"));
+		s.append(TString("vec2  acos(vec2  x);"));
+		s.append(TString("vec3  acos(vec3  x);"));
+		s.append(TString("vec4  acos(vec4  x);"));
+
+		s.append(TString("float atan(float y, float x);"));
+		s.append(TString("vec2  atan(vec2  y, vec2  x);"));
+		s.append(TString("vec3  atan(vec3  y, vec3  x);"));
+		s.append(TString("vec4  atan(vec4  y, vec4  x);"));
+
+		s.append(TString("float atan(float y_over_x);"));
+		s.append(TString("vec2  atan(vec2  y_over_x);"));
+		s.append(TString("vec3  atan(vec3  y_over_x);"));
+		s.append(TString("vec4  atan(vec4  y_over_x);"));
+
+		//
+		// Exponential Functions.
+		//
+		s.append(TString("float pow(float x, float y);"));
+		s.append(TString("vec2  pow(vec2  x, vec2  y);"));
+		s.append(TString("vec3  pow(vec3  x, vec3  y);"));
+		s.append(TString("vec4  pow(vec4  x, vec4  y);"));
+
+		s.append(TString("float exp(float x);"));
+		s.append(TString("vec2  exp(vec2  x);"));
+		s.append(TString("vec3  exp(vec3  x);"));
+		s.append(TString("vec4  exp(vec4  x);"));
+
+		s.append(TString("float log(float x);"));
+		s.append(TString("vec2  log(vec2  x);"));
+		s.append(TString("vec3  log(vec3  x);"));
+		s.append(TString("vec4  log(vec4  x);"));
+
+		s.append(TString("float exp2(float x);"));
+		s.append(TString("vec2  exp2(vec2  x);"));
+		s.append(TString("vec3  exp2(vec3  x);"));
+		s.append(TString("vec4  exp2(vec4  x);"));
+
+		s.append(TString("float log2(float x);"));
+		s.append(TString("vec2  log2(vec2  x);"));
+		s.append(TString("vec3  log2(vec3  x);"));
+		s.append(TString("vec4  log2(vec4  x);"));
+
+		s.append(TString("float sqrt(float x);"));
+		s.append(TString("vec2  sqrt(vec2  x);"));
+		s.append(TString("vec3  sqrt(vec3  x);"));
+		s.append(TString("vec4  sqrt(vec4  x);"));
+
+		s.append(TString("float inversesqrt(float x);"));
+		s.append(TString("vec2  inversesqrt(vec2  x);"));
+		s.append(TString("vec3  inversesqrt(vec3  x);"));
+		s.append(TString("vec4  inversesqrt(vec4  x);"));
+
+		//
+		// Common Functions.
+		//
+		s.append(TString("float abs(float x);"));
+		s.append(TString("vec2  abs(vec2  x);"));
+		s.append(TString("vec3  abs(vec3  x);"));
+		s.append(TString("vec4  abs(vec4  x);"));
+
+		s.append(TString("float sign(float x);"));
+		s.append(TString("vec2  sign(vec2  x);"));
+		s.append(TString("vec3  sign(vec3  x);"));
+		s.append(TString("vec4  sign(vec4  x);"));
+
+		s.append(TString("float floor(float x);"));
+		s.append(TString("vec2  floor(vec2  x);"));
+		s.append(TString("vec3  floor(vec3  x);"));
+		s.append(TString("vec4  floor(vec4  x);"));
+
+		s.append(TString("float ceil(float x);"));
+		s.append(TString("vec2  ceil(vec2  x);"));
+		s.append(TString("vec3  ceil(vec3  x);"));
+		s.append(TString("vec4  ceil(vec4  x);"));
+
+		s.append(TString("float fract(float x);"));
+		s.append(TString("vec2  fract(vec2  x);"));
+		s.append(TString("vec3  fract(vec3  x);"));
+		s.append(TString("vec4  fract(vec4  x);"));
+
+		s.append(TString("float mod(float x, float y);"));
+		s.append(TString("vec2  mod(vec2  x, float y);"));
+		s.append(TString("vec3  mod(vec3  x, float y);"));
+		s.append(TString("vec4  mod(vec4  x, float y);"));
+		s.append(TString("vec2  mod(vec2  x, vec2  y);"));
+		s.append(TString("vec3  mod(vec3  x, vec3  y);"));
+		s.append(TString("vec4  mod(vec4  x, vec4  y);"));
+
+		s.append(TString("float min(float x, float y);"));
+		s.append(TString("vec2  min(vec2  x, float y);"));
+		s.append(TString("vec3  min(vec3  x, float y);"));
+		s.append(TString("vec4  min(vec4  x, float y);"));
+		s.append(TString("vec2  min(vec2  x, vec2  y);"));
+		s.append(TString("vec3  min(vec3  x, vec3  y);"));
+		s.append(TString("vec4  min(vec4  x, vec4  y);"));
+
+		s.append(TString("float max(float x, float y);"));
+		s.append(TString("vec2  max(vec2  x, float y);"));
+		s.append(TString("vec3  max(vec3  x, float y);"));
+		s.append(TString("vec4  max(vec4  x, float y);"));
+		s.append(TString("vec2  max(vec2  x, vec2  y);"));
+		s.append(TString("vec3  max(vec3  x, vec3  y);"));
+		s.append(TString("vec4  max(vec4  x, vec4  y);"));
+
+		s.append(TString("float clamp(float x, float minVal, float maxVal);"));
+		s.append(TString("vec2  clamp(vec2  x, float minVal, float maxVal);"));
+		s.append(TString("vec3  clamp(vec3  x, float minVal, float maxVal);"));
+		s.append(TString("vec4  clamp(vec4  x, float minVal, float maxVal);"));
+		s.append(TString("vec2  clamp(vec2  x, vec2  minVal, vec2  maxVal);"));
+		s.append(TString("vec3  clamp(vec3  x, vec3  minVal, vec3  maxVal);"));
+		s.append(TString("vec4  clamp(vec4  x, vec4  minVal, vec4  maxVal);"));
+
+		s.append(TString("float mix(float x, float y, float a);"));
+		s.append(TString("vec2  mix(vec2  x, vec2  y, float a);"));
+		s.append(TString("vec3  mix(vec3  x, vec3  y, float a);"));
+		s.append(TString("vec4  mix(vec4  x, vec4  y, float a);"));
+		s.append(TString("vec2  mix(vec2  x, vec2  y, vec2  a);"));
+		s.append(TString("vec3  mix(vec3  x, vec3  y, vec3  a);"));
+		s.append(TString("vec4  mix(vec4  x, vec4  y, vec4  a);"));
+
+		s.append(TString("float step(float edge, float x);"));
+		s.append(TString("vec2  step(vec2  edge, vec2  x);"));
+		s.append(TString("vec3  step(vec3  edge, vec3  x);"));
+		s.append(TString("vec4  step(vec4  edge, vec4  x);"));
+		s.append(TString("vec2  step(float edge, vec2  x);"));
+		s.append(TString("vec3  step(float edge, vec3  x);"));
+		s.append(TString("vec4  step(float edge, vec4  x);"));
+
+		s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
+		s.append(TString("vec2  smoothstep(vec2  edge0, vec2  edge1, vec2  x);"));
+		s.append(TString("vec3  smoothstep(vec3  edge0, vec3  edge1, vec3  x);"));
+		s.append(TString("vec4  smoothstep(vec4  edge0, vec4  edge1, vec4  x);"));
+		s.append(TString("vec2  smoothstep(float edge0, float edge1, vec2  x);"));
+		s.append(TString("vec3  smoothstep(float edge0, float edge1, vec3  x);"));
+		s.append(TString("vec4  smoothstep(float edge0, float edge1, vec4  x);"));
+
+		//
+		// Geometric Functions.
+		//
+		s.append(TString("float length(float x);"));
+		s.append(TString("float length(vec2  x);"));
+		s.append(TString("float length(vec3  x);"));
+		s.append(TString("float length(vec4  x);"));
+
+		s.append(TString("float distance(float p0, float p1);"));
+		s.append(TString("float distance(vec2  p0, vec2  p1);"));
+		s.append(TString("float distance(vec3  p0, vec3  p1);"));
+		s.append(TString("float distance(vec4  p0, vec4  p1);"));
+
+		s.append(TString("float dot(float x, float y);"));
+		s.append(TString("float dot(vec2  x, vec2  y);"));
+		s.append(TString("float dot(vec3  x, vec3  y);"));
+		s.append(TString("float dot(vec4  x, vec4  y);"));
+
+		s.append(TString("vec3 cross(vec3 x, vec3 y);"));
+		s.append(TString("float normalize(float x);"));
+		s.append(TString("vec2  normalize(vec2  x);"));
+		s.append(TString("vec3  normalize(vec3  x);"));
+		s.append(TString("vec4  normalize(vec4  x);"));
+
+		s.append(TString("float faceforward(float N, float I, float Nref);"));
+		s.append(TString("vec2  faceforward(vec2  N, vec2  I, vec2  Nref);"));
+		s.append(TString("vec3  faceforward(vec3  N, vec3  I, vec3  Nref);"));
+		s.append(TString("vec4  faceforward(vec4  N, vec4  I, vec4  Nref);"));
+
+		s.append(TString("float reflect(float I, float N);"));
+		s.append(TString("vec2  reflect(vec2  I, vec2  N);"));
+		s.append(TString("vec3  reflect(vec3  I, vec3  N);"));
+		s.append(TString("vec4  reflect(vec4  I, vec4  N);"));
+
+		s.append(TString("float refract(float I, float N, float eta);"));
+		s.append(TString("vec2  refract(vec2  I, vec2  N, float eta);"));
+		s.append(TString("vec3  refract(vec3  I, vec3  N, float eta);"));
+		s.append(TString("vec4  refract(vec4  I, vec4  N, float eta);"));
+
+		//
+		// Matrix Functions.
+		//
+		s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
+		s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
+		s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
+
+		//
+		// Vector relational functions.
+		//
+		s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
+		s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
+		s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
+
+		s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
+		s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
+		s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
+
+		s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
+		s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
+		s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
+
+		s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
+		s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
+		s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
+
+		s.append(TString("bool any(bvec2 x);"));
+		s.append(TString("bool any(bvec3 x);"));
+		s.append(TString("bool any(bvec4 x);"));
+
+		s.append(TString("bool all(bvec2 x);"));
+		s.append(TString("bool all(bvec3 x);"));
+		s.append(TString("bool all(bvec4 x);"));
+
+		s.append(TString("bvec2 not(bvec2 x);"));
+		s.append(TString("bvec3 not(bvec3 x);"));
+		s.append(TString("bvec4 not(bvec4 x);"));
+
+		//
+		// Texture Functions.
+		//
+		s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
+		s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
+		s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
+
+		s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
+
+		//
+		// Noise functions.
+		//
+	//	s.append(TString("float noise1(float x);"));
+	//	s.append(TString("float noise1(vec2  x);"));
+	//	s.append(TString("float noise1(vec3  x);"));
+	//	s.append(TString("float noise1(vec4  x);"));
+
+	//	s.append(TString("vec2 noise2(float x);"));
+	//	s.append(TString("vec2 noise2(vec2  x);"));
+	//	s.append(TString("vec2 noise2(vec3  x);"));
+	//	s.append(TString("vec2 noise2(vec4  x);"));
+
+	//	s.append(TString("vec3 noise3(float x);"));
+	//	s.append(TString("vec3 noise3(vec2  x);"));
+	//	s.append(TString("vec3 noise3(vec3  x);"));
+	//	s.append(TString("vec3 noise3(vec4  x);"));
+
+	//	s.append(TString("vec4 noise4(float x);"));
+	//	s.append(TString("vec4 noise4(vec2  x);"));
+	//	s.append(TString("vec4 noise4(vec3  x);"));
+	//	s.append(TString("vec4 noise4(vec4  x);"));
+
+		s.append(TString("\n"));
+	}
+	{
+		//============================================================================
+		//
+		// Prototypes for built-in functions seen by vertex shaders only.
+		//
+		//============================================================================
+
+		TString& s = BuiltInFunctionsVertex;
+
+		//
+		// Geometric Functions.
+		//
+		s.append(TString("vec4 ftransform();"));
+
+		//
+		// Texture Functions.
+		//
+		s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
+		s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
+		s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
+
+		s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
+
+		s.append(TString("\n"));
+	}
+	{
+		//============================================================================
+		//
+		// Prototypes for built-in functions seen by fragment shaders only.
+		//
+		//============================================================================
+
+		TString& s = BuiltInFunctionsFragment;
+
+		//
+		// Texture Functions.
+		//
+		s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
+		s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
+		s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
+
+		s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
+
+	//	s.append(TString("float dFdx(float p);"));
+	//	s.append(TString("vec2  dFdx(vec2  p);"));
+	//	s.append(TString("vec3  dFdx(vec3  p);"));
+	//	s.append(TString("vec4  dFdx(vec4  p);"));
+
+	//	s.append(TString("float dFdy(float p);"));
+	//	s.append(TString("vec2  dFdy(vec2  p);"));
+	//	s.append(TString("vec3  dFdy(vec3  p);"));
+	//	s.append(TString("vec4  dFdy(vec4  p);"));
+
+		s.append(TString("float fwidth(float p);"));
+		s.append(TString("vec2  fwidth(vec2  p);"));
+		s.append(TString("vec3  fwidth(vec3  p);"));
+		s.append(TString("vec4  fwidth(vec4  p);"));
+
+		s.append(TString("\n"));
+	}
+	{
+		//============================================================================
+		//
+		// Standard Uniforms
+		//
+		//============================================================================
+
+		TString& s = StandardUniforms;
+
+		//
+		// Depth range in window coordinates
+		//
+		s.append(TString("struct gl_DepthRangeParameters {"));
+		s.append(TString("    float near;"));        // n       // FIXME: highp
+		s.append(TString("    float far;"));         // f       // FIXME: highp
+		s.append(TString("    float diff;"));        // f - n   // FIXME: highp
+		s.append(TString("};"));
+		s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
+
+		s.append(TString("\n"));
+	}
+
+	builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str());
+	builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment);
+	builtInStrings[EShLangFragment].push_back(StandardUniforms);
+
+	builtInStrings[EShLangVertex].push_back(BuiltInFunctions);
+	builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex);
+	builtInStrings[EShLangVertex].push_back(StandardUniforms);
+}
+
+void TBuiltIns::initialize(const TBuiltInResource &resources)
+{
+	TString builtIns;
+
+	// Implementation dependent constants
+	char builtInConstant[80];
+
+	sprintf(builtInConstant, "const int  gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
+	builtIns.append(TString(builtInConstant));
+
+	sprintf(builtInConstant, "const int  gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
+	builtIns.append(TString(builtInConstant));       
+
+	sprintf(builtInConstant, "const int  gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
+	builtIns.append(TString(builtInConstant));        
+
+	sprintf(builtInConstant, "const int  gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
+	builtIns.append(TString(builtInConstant));        
+
+	sprintf(builtInConstant, "const int  gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
+	builtIns.append(TString(builtInConstant));        
+
+	sprintf(builtInConstant, "const int  gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
+	builtIns.append(TString(builtInConstant));
+
+	sprintf(builtInConstant, "const int  gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
+	builtIns.append(TString(builtInConstant));
+
+	sprintf(builtInConstant, "const int  gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
+	builtIns.append(TString(builtInConstant));
+
+	builtInStrings[EShLangFragment].push_back(builtIns);
+	builtInStrings[EShLangVertex].push_back(builtIns);
+}
+
+void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable)
+{
+	//
+	// First, insert some special built-in variables that are not in 
+	// the built-in header files.
+	//
+	switch(language) {
+
+	case EShLangFragment: {
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"),                   TType(EbtFloat, EvqFragCoord,   4)));   // FIXME: mediump
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"),                 TType(EbtBool,  EvqFrontFacing, 1)));
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"),                   TType(EbtFloat, EvqFragColor,   4)));   // FIXME: mediump
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EvqFragData,    4)));   // FIXME: mediump
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"),                  TType(EbtFloat, EvqPointCoord,  2)));   // FIXME: mediump
+
+		}
+		break;
+
+	case EShLangVertex:
+		symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"),    TType(EbtFloat, EvqPosition,    4)));   // FIXME: highp
+		symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"),   TType(EbtFloat, EvqPointSize,   1)));   // FIXME: mediump
+		break;
+	default: break;
+	}
+
+	//
+	// Next, identify which built-ins from the already loaded headers have
+	// a mapping to an operator.  Those that are not identified as such are
+	// expected to be resolved through a library of functions, versus as
+	// operations.
+	//
+	symbolTable.relateToOperator("not",              EOpVectorLogicalNot);
+
+	symbolTable.relateToOperator("matrixCompMult",   EOpMul);
+	symbolTable.relateToOperator("mod",              EOpMod);
+
+	symbolTable.relateToOperator("equal",            EOpVectorEqual);
+	symbolTable.relateToOperator("notEqual",         EOpVectorNotEqual);
+	symbolTable.relateToOperator("lessThan",         EOpLessThan);
+	symbolTable.relateToOperator("greaterThan",      EOpGreaterThan);
+	symbolTable.relateToOperator("lessThanEqual",    EOpLessThanEqual);
+	symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
+	
+	symbolTable.relateToOperator("radians",      EOpRadians);
+	symbolTable.relateToOperator("degrees",      EOpDegrees);
+	symbolTable.relateToOperator("sin",          EOpSin);
+	symbolTable.relateToOperator("cos",          EOpCos);
+	symbolTable.relateToOperator("tan",          EOpTan);
+	symbolTable.relateToOperator("asin",         EOpAsin);
+	symbolTable.relateToOperator("acos",         EOpAcos);
+	symbolTable.relateToOperator("atan",         EOpAtan);
+
+	symbolTable.relateToOperator("pow",          EOpPow);
+	symbolTable.relateToOperator("exp2",         EOpExp2);
+	symbolTable.relateToOperator("log",          EOpLog);
+	symbolTable.relateToOperator("exp",          EOpExp);
+	symbolTable.relateToOperator("log2",         EOpLog2);
+	symbolTable.relateToOperator("sqrt",         EOpSqrt);
+	symbolTable.relateToOperator("inversesqrt",  EOpInverseSqrt);
+
+	symbolTable.relateToOperator("abs",          EOpAbs);
+	symbolTable.relateToOperator("sign",         EOpSign);
+	symbolTable.relateToOperator("floor",        EOpFloor);
+	symbolTable.relateToOperator("ceil",         EOpCeil);
+	symbolTable.relateToOperator("fract",        EOpFract);
+	symbolTable.relateToOperator("min",          EOpMin);
+	symbolTable.relateToOperator("max",          EOpMax);
+	symbolTable.relateToOperator("clamp",        EOpClamp);
+	symbolTable.relateToOperator("mix",          EOpMix);
+	symbolTable.relateToOperator("step",         EOpStep);
+	symbolTable.relateToOperator("smoothstep",   EOpSmoothStep);
+
+	symbolTable.relateToOperator("length",       EOpLength);
+	symbolTable.relateToOperator("distance",     EOpDistance);
+	symbolTable.relateToOperator("dot",          EOpDot);
+	symbolTable.relateToOperator("cross",        EOpCross);
+	symbolTable.relateToOperator("normalize",    EOpNormalize);
+	symbolTable.relateToOperator("forward",      EOpFaceForward);
+	symbolTable.relateToOperator("reflect",      EOpReflect);
+	symbolTable.relateToOperator("refract",      EOpRefract);
+	
+	symbolTable.relateToOperator("any",          EOpAny);
+	symbolTable.relateToOperator("all",          EOpAll);
+
+	switch(language)
+	{
+	case EShLangVertex:
+		break;
+	case EShLangFragment:
+	//	symbolTable.relateToOperator("dFdx",         EOpDPdx);             
+	//	symbolTable.relateToOperator("dFdy",         EOpDPdy);             
+	//	symbolTable.relateToOperator("fwidth",       EOpFwidth);
+		break;
+	case EShLangPack:
+	case EShLangUnpack:
+		symbolTable.relateToOperator("itof",         EOpItof);
+		symbolTable.relateToOperator("ftoi",         EOpFtoi);
+		symbolTable.relateToOperator("skipPixels",   EOpSkipPixels);
+		symbolTable.relateToOperator("readInput",    EOpReadInput);
+		symbolTable.relateToOperator("writePixel",   EOpWritePixel);
+		symbolTable.relateToOperator("bitmapLSB",    EOpBitmapLsb);
+		symbolTable.relateToOperator("bitmapMSB",    EOpBitmapMsb);
+		symbolTable.relateToOperator("writeOutput",  EOpWriteOutput);
+		symbolTable.relateToOperator("readPixel",    EOpReadPixel);
+		break;
+	default: assert(false && "Language not supported");
+	}
+}
+
+void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources)
+{
+	//
+	// First, insert some special built-in variables that are not in 
+	// the built-in header files.
+	//
+	switch(language) {
+
+	case EShLangFragment: {
+			// Set up gl_FragData.  The array size.
+			TType fragData(EbtFloat, EvqFragColor,   4, false, true);
+			fragData.setArraySize(resources.maxDrawBuffers);
+			symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"),    fragData));
+		}
+		break;
+
+	default: break;
+	}
+}
+
+const char* GetPreprocessorBuiltinString()
+{
+	static const char *PreprocessorBuiltinString = "";
+
+	return PreprocessorBuiltinString;
+}