Initial import from TransGaming

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/Compiler/PoolAlloc.h b/Compiler/PoolAlloc.h
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef _POOLALLOC_INCLUDED_
+#define _POOLALLOC_INCLUDED_
+
+#ifdef _DEBUG
+#  define GUARD_BLOCKS  // define to enable guard block sanity checking
+#endif
+
+//
+// This header defines an allocator that can be used to efficiently
+// allocate a large number of small requests for heap memory, with the 
+// intention that they are not individually deallocated, but rather 
+// collectively deallocated at one time.
+//
+// This simultaneously
+//
+// * Makes each individual allocation much more efficient; the
+//     typical allocation is trivial.
+// * Completely avoids the cost of doing individual deallocation.
+// * Saves the trouble of tracking down and plugging a large class of leaks.
+//
+// Individual classes can use this allocator by supplying their own
+// new and delete methods.
+//
+// STL containers can use this allocator by using the pool_allocator
+// class as the allocator (second) template argument.
+//
+
+#include <stddef.h>
+#include <vector>
+
+// If we are using guard blocks, we must track each indivual
+// allocation.  If we aren't using guard blocks, these
+// never get instantiated, so won't have any impact.
+// 
+
+class TAllocation {
+public:
+	TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
+		size(size), mem(mem), prevAlloc(prev) {
+		// Allocations are bracketed:
+		//    [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
+		// This would be cleaner with if (guardBlockSize)..., but that
+		// makes the compiler print warnings about 0 length memsets,
+		// even with the if() protecting them.
+#       ifdef GUARD_BLOCKS
+			memset(preGuard(),  guardBlockBeginVal, guardBlockSize);
+			memset(data(),      userDataFill,       size);
+			memset(postGuard(), guardBlockEndVal,   guardBlockSize);
+#       endif
+	}
+	
+	void check() const {
+		checkGuardBlock(preGuard(),  guardBlockBeginVal, "before");
+		checkGuardBlock(postGuard(), guardBlockEndVal,   "after");
+	}
+
+	void checkAllocList() const;
+
+	// Return total size needed to accomodate user buffer of 'size',
+	// plus our tracking data.
+	inline static size_t allocationSize(size_t size) {
+		return size + 2 * guardBlockSize + headerSize();
+	}
+	
+	// Offset from surrounding buffer to get to user data buffer.
+	inline static unsigned char* offsetAllocation(unsigned char* m) {
+		return m + guardBlockSize + headerSize();
+	}
+
+private:
+	void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
+
+	// Find offsets to pre and post guard blocks, and user data buffer
+	unsigned char* preGuard()  const { return mem + headerSize(); }
+	unsigned char* data()      const { return preGuard() + guardBlockSize; }
+	unsigned char* postGuard() const { return data() + size; }
+
+	size_t size;                  // size of the user data area
+	unsigned char* mem;           // beginning of our allocation (pts to header)
+	TAllocation* prevAlloc;       // prior allocation in the chain
+
+	// Support MSVC++ 6.0
+	const static unsigned char guardBlockBeginVal;
+	const static unsigned char guardBlockEndVal;
+	const static unsigned char userDataFill;
+
+	const static size_t guardBlockSize;
+#   ifdef GUARD_BLOCKS    
+	inline static size_t headerSize() { return sizeof(TAllocation); }
+#   else
+	inline static size_t headerSize() { return 0; }
+#   endif
+};
+	
+//
+// There are several stacks.  One is to track the pushing and popping
+// of the user, and not yet implemented.  The others are simply a 
+// repositories of free pages or used pages.
+//
+// Page stacks are linked together with a simple header at the beginning
+// of each allocation obtained from the underlying OS.  Multi-page allocations
+// are returned to the OS.  Individual page allocations are kept for future
+// re-use.
+//
+// The "page size" used is not, nor must it match, the underlying OS
+// page size.  But, having it be about that size or equal to a set of 
+// pages is likely most optimal.
+//
+class TPoolAllocator {
+public:
+	TPoolAllocator(bool global = false, int growthIncrement = 8*1024, int allocationAlignment = 16);
+
+	//
+	// Don't call the destructor just to free up the memory, call pop()
+	//
+	~TPoolAllocator();
+
+	//
+	// Call push() to establish a new place to pop memory too.  Does not
+	// have to be called to get things started.
+	//
+	void push();
+
+	//
+	// Call pop() to free all memory allocated since the last call to push(),
+	// or if no last call to push, frees all memory since first allocation.
+	//
+	void pop();
+
+	//
+	// Call popAll() to free all memory allocated.
+	//
+	void popAll();
+
+	//
+	// Call allocate() to actually acquire memory.  Returns 0 if no memory
+	// available, otherwise a properly aligned pointer to 'numBytes' of memory.
+	//
+	void* allocate(size_t numBytes);
+
+	//
+	// There is no deallocate.  The point of this class is that
+	// deallocation can be skipped by the user of it, as the model
+	// of use is to simultaneously deallocate everything at once
+	// by calling pop(), and to not have to solve memory leak problems.
+	//
+
+protected:
+	friend struct tHeader;
+	
+	struct tHeader {
+		tHeader(tHeader* nextPage, size_t pageCount) :
+#ifdef GUARD_BLOCKS
+		lastAllocation(0),
+#endif
+		nextPage(nextPage), pageCount(pageCount) { }
+
+		~tHeader() {
+#ifdef GUARD_BLOCKS
+			if (lastAllocation)
+				lastAllocation->checkAllocList();
+#endif
+		}
+
+		tHeader* nextPage;
+		size_t pageCount;
+#ifdef GUARD_BLOCKS
+		TAllocation* lastAllocation;
+#endif
+	};
+
+	struct tAllocState {
+		size_t offset;
+		tHeader* page;
+	};
+	typedef std::vector<tAllocState> tAllocStack;
+
+	// Track allocations if and only if we're using guard blocks
+	void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
+#       ifdef GUARD_BLOCKS
+		new(memory) TAllocation(numBytes, memory, block->lastAllocation);
+		block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
+#       endif
+
+		// This is optimized entirely away if GUARD_BLOCKS is not defined.
+		return TAllocation::offsetAllocation(memory);
+	}
+
+	bool global;            // should be true if this object is globally scoped
+	size_t pageSize;        // granularity of allocation from the OS
+	size_t alignment;       // all returned allocations will be aligned at 
+							//      this granularity, which will be a power of 2
+	size_t alignmentMask;
+	size_t headerSkip;      // amount of memory to skip to make room for the
+							//      header (basically, size of header, rounded
+							//      up to make it aligned
+	size_t currentPageOffset;  // next offset in top of inUseList to allocate from
+	tHeader* freeList;      // list of popped memory
+	tHeader* inUseList;     // list of all memory currently being used
+	tAllocStack stack;      // stack of where to allocate from, to partition pool
+
+	int numCalls;           // just an interesting statistic
+	size_t totalBytes;      // just an interesting statistic
+private:
+	TPoolAllocator& operator=(const TPoolAllocator&);  // dont allow assignment operator
+	TPoolAllocator(const TPoolAllocator&);  // dont allow default copy constructor
+};
+
+
+//
+// There could potentially be many pools with pops happening at
+// different times.  But a simple use is to have a global pop
+// with everyone using the same global allocator.
+//
+typedef TPoolAllocator* PoolAllocatorPointer;
+extern TPoolAllocator& GetGlobalPoolAllocator();
+#define GlobalPoolAllocator GetGlobalPoolAllocator()
+
+
+struct TThreadGlobalPools
+{
+		TPoolAllocator* globalPoolAllocator;
+};
+
+void SetGlobalPoolAllocatorPtr(TPoolAllocator* poolAllocator);
+
+//
+// This STL compatible allocator is intended to be used as the allocator
+// parameter to templatized STL containers, like vector and map.
+//
+// It will use the pools for allocation, and not
+// do any deallocation, but will still do destruction.
+//
+template<class T>
+class pool_allocator {
+public:
+	typedef size_t size_type;
+	typedef ptrdiff_t difference_type;
+	typedef T *pointer;
+	typedef const T *const_pointer;
+	typedef T& reference;
+	typedef const T& const_reference;
+	typedef T value_type;
+	template<class Other> 
+		struct rebind {
+			typedef pool_allocator<Other> other;
+		};
+	pointer address(reference x) const { return &x; }
+	const_pointer address(const_reference x) const { return &x; }
+
+#ifdef USING_SGI_STL
+	pool_allocator()  { }
+#else
+	pool_allocator() : allocator(GlobalPoolAllocator) { }
+	pool_allocator(TPoolAllocator& a) : allocator(a) { }
+	pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { }
+#endif
+
+#if defined(_MSC_VER) && _MSC_VER >= 1300
+	template<class Other>
+#ifdef USING_SGI_STL
+		pool_allocator(const pool_allocator<Other>& p) /*: allocator(p.getAllocator())*/ { }
+#else
+		pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
+#endif
+#endif
+
+#ifndef _WIN32
+		template<class Other>
+			pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
+#endif
+
+#ifdef USING_SGI_STL
+	static pointer allocate(size_type n) { 
+		return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
+	pointer allocate(size_type n, const void*) { 
+		return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
+
+	static void deallocate(void*, size_type) { }
+	static void deallocate(pointer, size_type) { }
+#else
+	pointer allocate(size_type n) { 
+		return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
+	pointer allocate(size_type n, const void*) { 
+		return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
+
+	void deallocate(void*, size_type) { }
+	void deallocate(pointer, size_type) { }
+#endif
+
+	pointer _Charalloc(size_t n) {
+		return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
+
+	void construct(pointer p, const T& val) { new ((void *)p) T(val); }
+	void destroy(pointer p) { p->T::~T(); }
+
+	bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
+	bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
+
+	size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
+	size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
+
+#ifdef USING_SGI_STL
+	//void setAllocator(TPoolAllocator* a) { allocator = a; }
+	static  TPoolAllocator& getAllocator() { return GlobalPoolAllocator; }
+#else
+	void setAllocator(TPoolAllocator* a) { allocator = *a; }
+	TPoolAllocator& getAllocator() const { return allocator; }
+
+protected:
+	TPoolAllocator& allocator;
+#endif
+};
+
+#endif // _POOLALLOC_INCLUDED_