Initial import from TransGaming

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/libEGL/Config.cpp b/libEGL/Config.cpp
new file mode 100644
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--- /dev/null
+++ b/libEGL/Config.cpp
@@ -0,0 +1,408 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Config.cpp: Implements the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.4] section 3.4 page 15.
+
+#include "Config.h"
+
+#include <algorithm>
+#include <vector>
+
+#include "debug.h"
+
+using namespace std;
+
+namespace egl
+{
+Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+    : mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
+{
+    set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample);
+}
+
+void Config::setDefaults()
+{
+    mBufferSize = 0;
+    mRedSize = 0;
+    mGreenSize = 0;
+    mBlueSize = 0;
+    mLuminanceSize = 0;
+    mAlphaSize = 0;
+    mAlphaMaskSize = 0;
+    mBindToTextureRGB = EGL_DONT_CARE;
+    mBindToTextureRGBA = EGL_DONT_CARE;
+    mColorBufferType = EGL_RGB_BUFFER;
+    mConfigCaveat = EGL_DONT_CARE;
+    mConfigID = EGL_DONT_CARE;
+    mConformant = 0;
+    mDepthSize = 0;
+    mLevel = 0;
+    mMatchNativePixmap = EGL_NONE;
+    mMaxPBufferWidth = 0;
+    mMaxPBufferHeight = 0;
+    mMaxPBufferPixels = 0;
+    mMaxSwapInterval = EGL_DONT_CARE;
+    mMinSwapInterval = EGL_DONT_CARE;
+    mNativeRenderable = EGL_DONT_CARE;
+    mNativeVisualID = 0;
+    mNativeVisualType = EGL_DONT_CARE;
+    mRenderableType = EGL_OPENGL_ES_BIT;
+    mSampleBuffers = 0;
+    mSamples = 0;
+    mStencilSize = 0;
+    mSurfaceType = EGL_WINDOW_BIT;
+    mTransparentType = EGL_NONE;
+    mTransparentRedValue = EGL_DONT_CARE;
+    mTransparentGreenValue = EGL_DONT_CARE;
+    mTransparentBlueValue = EGL_DONT_CARE;
+}
+
+void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+{
+    switch (renderTargetFormat)
+    {
+      case D3DFMT_A1R5G5B5:
+        mBufferSize = 16;
+        mRedSize = 5;
+        mGreenSize = 5;
+        mBlueSize = 5;
+        mAlphaSize = 1;
+        break;
+      case D3DFMT_A2R10G10B10:
+        mBufferSize = 32;
+        mRedSize = 10;
+        mGreenSize = 10;
+        mBlueSize = 10;
+        mAlphaSize = 2;
+        break;
+      case D3DFMT_A8R8G8B8:
+        mBufferSize = 32;
+        mRedSize = 8;
+        mGreenSize = 8;
+        mBlueSize = 8;
+        mAlphaSize = 8;
+        break;
+      case D3DFMT_R5G6B5:
+        mBufferSize = 16;
+        mRedSize = 5;
+        mGreenSize = 6;
+        mBlueSize = 5;
+        mAlphaSize = 0;
+        break;
+      case D3DFMT_X1R5G5B5:
+        mBufferSize = 16;
+        mRedSize = 5;
+        mGreenSize = 5;
+        mBlueSize = 5;
+        mAlphaSize = 0;
+        break;
+      case D3DFMT_X8R8G8B8:
+        mBufferSize = 32;
+        mRedSize = 8;
+        mGreenSize = 8;
+        mBlueSize = 8;
+        mAlphaSize = 0;
+        break;
+      default:
+        UNREACHABLE();   // Other formats should not be valid
+    }
+
+    mLuminanceSize = 0;
+    mAlphaMaskSize = 0;
+    mBindToTextureRGB = EGL_FALSE;
+    mBindToTextureRGBA = EGL_FALSE;
+    mColorBufferType = EGL_RGB_BUFFER;
+    mConfigCaveat = (displayMode.Format == renderTargetFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
+    mConfigID = 0;
+    mConformant = EGL_OPENGL_ES2_BIT;
+
+    switch (depthStencilFormat)
+    {
+//      case D3DFMT_D16_LOCKABLE:
+//        mDepthSize = 16;
+//        mStencilSize = 0;
+//        break;
+      case D3DFMT_D32:
+        mDepthSize = 32;
+        mStencilSize = 0;
+        break;
+      case D3DFMT_D15S1:
+        mDepthSize = 16;
+        mStencilSize = 1;
+        break;
+      case D3DFMT_D24S8:
+        mDepthSize = 24;
+        mStencilSize = 8;
+        break;
+      case D3DFMT_D24X8:
+        mDepthSize = 24;
+        mStencilSize = 0;
+        break;
+      case D3DFMT_D24X4S4:
+        mDepthSize = 24;
+        mStencilSize = 4;
+        break;
+      case D3DFMT_D16:
+        mDepthSize = 16;
+        mStencilSize = 0;
+        break;
+//    case D3DFMT_D32F_LOCKABLE:
+//        mDepthSize = 32;
+//        mStencilSize = 0;
+//        break;
+//    case D3DFMT_D24FS8:
+//        mDepthSize = 24;
+//        mStencilSize = 8;
+//        break;
+      default:
+        UNREACHABLE();
+    }
+
+    mLevel = 0;
+    mMatchNativePixmap = EGL_NONE;
+    mMaxPBufferWidth = 0;
+    mMaxPBufferHeight = 0;
+    mMaxPBufferPixels = 0;
+    mMaxSwapInterval = maxInterval;
+    mMinSwapInterval = minInterval;
+    mNativeRenderable = EGL_FALSE;
+    mNativeVisualID = 0;
+    mNativeVisualType = 0;
+    mRenderableType = EGL_OPENGL_ES2_BIT;
+    mSampleBuffers = multiSample ? 1 : 0;
+    mSamples = multiSample;
+    mSurfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+    mTransparentType = EGL_NONE;
+    mTransparentRedValue = 0;
+    mTransparentGreenValue = 0;
+    mTransparentBlueValue = 0;
+}
+
+EGLConfig Config::getHandle() const
+{
+    return (EGLConfig)(size_t)mConfigID;
+}
+
+SortConfig::SortConfig(const EGLint *attribList)
+    : mWantRed(false), mWantGreen(false), mWantBlue(false), mWantAlpha(false), mWantLuminance(false)
+{
+    scanForWantedComponents(attribList);
+}
+
+void SortConfig::scanForWantedComponents(const EGLint *attribList)
+{
+    // [EGL] section 3.4.1 page 24
+    // Sorting rule #3: by larger total number of color bits, not considering
+    // components that are 0 or don't-care.
+    for (const EGLint *attr = attribList; attr[0] != EGL_NONE; attr += 2)
+    {
+        if (attr[1] != 0 && attr[1] != EGL_DONT_CARE)
+        {
+            switch (attr[0])
+            {
+              case EGL_RED_SIZE:       mWantRed = true; break;
+              case EGL_GREEN_SIZE:     mWantGreen = true; break;
+              case EGL_BLUE_SIZE:      mWantBlue = true; break;
+              case EGL_ALPHA_SIZE:     mWantAlpha = true; break;
+              case EGL_LUMINANCE_SIZE: mWantLuminance = true; break;
+            }
+        }
+    }
+}
+
+EGLint SortConfig::wantedComponentsSize(const Config &config) const
+{
+    EGLint total = 0;
+
+    if (mWantRed)       total += config.mRedSize;
+    if (mWantGreen)     total += config.mGreenSize;
+    if (mWantBlue)      total += config.mBlueSize;
+    if (mWantAlpha)     total += config.mAlphaSize;
+    if (mWantLuminance) total += config.mLuminanceSize;
+
+    return total;
+}
+
+bool SortConfig::operator()(const Config *x, const Config *y) const
+{
+    return (*this)(*x, *y);
+}
+
+bool SortConfig::operator()(const Config &x, const Config &y) const
+{
+    #define SORT(attribute)                        \
+        if (x.attribute != y.attribute)            \
+        {                                          \
+            return x.attribute < y.attribute;      \
+        }
+
+    META_ASSERT(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG);
+    SORT(mConfigCaveat);
+
+    META_ASSERT(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER);
+    SORT(mColorBufferType);
+
+    // By larger total number of color bits, only considering those that are requested to be > 0.
+    EGLint xComponentsSize = wantedComponentsSize(x);
+    EGLint yComponentsSize = wantedComponentsSize(y);
+    if (xComponentsSize != yComponentsSize)
+    {
+        return xComponentsSize > yComponentsSize;
+    }
+
+    SORT(mBufferSize);
+    SORT(mSampleBuffers);
+    SORT(mSamples);
+    SORT(mDepthSize);
+    SORT(mStencilSize);
+    SORT(mAlphaMaskSize);
+    SORT(mNativeVisualType);
+    SORT(mConfigID);
+
+    #undef SORT
+
+    return false;
+}
+
+// We'd like to use SortConfig to also eliminate duplicate configs.
+// This works as long as we never have two configs with different per-RGB-component layouts,
+// but the same total.
+// 5551 and 565 are different because R+G+B is different.
+// 5551 and 555 are different because bufferSize is different.
+const EGLint ConfigSet::mSortAttribs[] =
+{
+    EGL_RED_SIZE, 1,
+    EGL_GREEN_SIZE, 1,
+    EGL_BLUE_SIZE, 1,
+    EGL_LUMINANCE_SIZE, 1,
+    // BUT NOT ALPHA
+    EGL_NONE
+};
+
+ConfigSet::ConfigSet()
+    : mSet(SortConfig(mSortAttribs))
+{
+}
+
+void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+{
+    Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
+
+    mSet.insert(config);
+}
+
+void ConfigSet::enumerate()
+{
+    EGLint index = 1;
+
+    for (Iterator config = mSet.begin(); config != mSet.end(); config++)
+    {
+        config->mConfigID = index;
+        index++;
+    }
+}
+
+size_t ConfigSet::size() const
+{
+    return mSet.size();
+}
+
+bool ConfigSet::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
+{
+    if (configs)
+    {
+        vector<const Config*> passed;
+        passed.reserve(mSet.size());
+
+        for (Iterator config = mSet.begin(); config != mSet.end(); config++)
+        {
+            bool match = true;
+            const EGLint *attribute = attribList;
+
+            while (attribute[0] != EGL_NONE)
+            {
+                switch (attribute[0])
+                {
+                  case EGL_BUFFER_SIZE:               match = config->mBufferSize >= attribute[1];                            break;
+                  case EGL_ALPHA_SIZE:                match = config->mAlphaSize >= attribute[1];                            break;
+                  case EGL_BLUE_SIZE:                 match = config->mBlueSize >= attribute[1];                            break;
+                  case EGL_GREEN_SIZE:                match = config->mGreenSize >= attribute[1];                            break;
+                  case EGL_RED_SIZE:                  match = config->mRedSize >= attribute[1];                            break;
+                  case EGL_DEPTH_SIZE:                match = config->mDepthSize >= attribute[1];                            break;
+                  case EGL_STENCIL_SIZE:              match = config->mStencilSize >= attribute[1];                        break;
+                  case EGL_CONFIG_CAVEAT:             match = config->mConfigCaveat == attribute[1];                        break;
+                  case EGL_CONFIG_ID:                 match = config->mConfigID == attribute[1];                            break;
+                  case EGL_LEVEL:                     match = config->mLevel >= attribute[1];                                break;
+                  case EGL_NATIVE_RENDERABLE:         match = config->mNativeRenderable == attribute[1];                    break;
+                  case EGL_NATIVE_VISUAL_TYPE:        match = config->mNativeVisualType == attribute[1];                    break;
+                  case EGL_SAMPLES:                   match = config->mSamples >= attribute[1];                            break;
+                  case EGL_SAMPLE_BUFFERS:            match = config->mSampleBuffers >= attribute[1];                        break;
+                  case EGL_SURFACE_TYPE:              match = (config->mSurfaceType & attribute[1]) == attribute[1];        break;
+                  case EGL_TRANSPARENT_TYPE:          match = config->mTransparentType == attribute[1];                    break;
+                  case EGL_TRANSPARENT_BLUE_VALUE:    match = config->mTransparentBlueValue == attribute[1];                break;
+                  case EGL_TRANSPARENT_GREEN_VALUE:   match = config->mTransparentGreenValue == attribute[1];                break;
+                  case EGL_TRANSPARENT_RED_VALUE:     match = config->mTransparentRedValue == attribute[1];                break;
+                  case EGL_BIND_TO_TEXTURE_RGB:       match = config->mBindToTextureRGB == attribute[1];                    break;
+                  case EGL_BIND_TO_TEXTURE_RGBA:      match = config->mBindToTextureRGBA == attribute[1];                    break;
+                  case EGL_MIN_SWAP_INTERVAL:         match = config->mMinSwapInterval == attribute[1];                    break;
+                  case EGL_MAX_SWAP_INTERVAL:         match = config->mMaxSwapInterval == attribute[1];                    break;
+                  case EGL_LUMINANCE_SIZE:            match = config->mLuminanceSize >= attribute[1];                        break;
+                  case EGL_ALPHA_MASK_SIZE:           match = config->mAlphaMaskSize >= attribute[1];                        break;
+                  case EGL_COLOR_BUFFER_TYPE:         match = config->mColorBufferType == attribute[1];                    break;
+                  case EGL_RENDERABLE_TYPE:           match = (config->mRenderableType & attribute[1]) == attribute[1];    break;
+                  case EGL_MATCH_NATIVE_PIXMAP:       match = false; UNIMPLEMENTED();                                        break;
+                  case EGL_CONFORMANT:                match = (config->mConformant & attribute[1]) == attribute[1];        break;
+                  default:
+                    return false;
+                }
+
+                if (!match)
+                {
+                    break;
+                }
+
+                attribute += 2;
+            }
+
+            if (match)
+            {
+                passed.push_back(&*config);
+            }
+        }
+
+        sort(passed.begin(), passed.end(), SortConfig(attribList));
+
+        EGLint index;
+        for (index = 0; index < configSize && index < static_cast<EGLint>(passed.size()); index++)
+        {
+            configs[index] = passed[index]->getHandle();
+        }
+
+        *numConfig = index;
+    }
+    else
+    {
+        *numConfig = (EGLint)mSet.size();
+    }
+
+    return true;
+}
+
+const egl::Config *ConfigSet::get(EGLConfig configHandle)
+{
+    for (Iterator config = mSet.begin(); config != mSet.end(); config++)
+    {
+        if (config->getHandle() == configHandle)
+        {
+            return &(*config);
+        }
+    }
+
+    return NULL;
+}
+}